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VideoCore: Rename HWRasterizer methods to be less confusing
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@@ -32,14 +32,14 @@ public:
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virtual void DrawTriangles() = 0;
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/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
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virtual void CommitFramebuffer() = 0;
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virtual void FlushFramebuffer() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
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virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that a 3DS memory region has been changed
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virtual void NotifyFlush(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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};
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