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[core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)
also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around this should save a marginal amount of loading time (RDR1) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -160,15 +163,15 @@ u32 KIP::GetMainThreadCpuCore() const {
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return header.default_core;
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}
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const std::vector<u8>& KIP::GetTextSection() const {
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std::span<const u8> KIP::GetTextSection() const {
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return decompressed_sections[0];
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}
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const std::vector<u8>& KIP::GetRODataSection() const {
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std::span<const u8> KIP::GetRODataSection() const {
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return decompressed_sections[1];
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}
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const std::vector<u8>& KIP::GetDataSection() const {
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std::span<const u8> KIP::GetDataSection() const {
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return decompressed_sections[2];
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}
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