[core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)

also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around
this should save a marginal amount of loading time (RDR1)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-02-28 01:06:33 +01:00
committed by crueter
parent f8712e50e6
commit 06a08de68a
18 changed files with 122 additions and 212 deletions
+6 -3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -160,15 +163,15 @@ u32 KIP::GetMainThreadCpuCore() const {
return header.default_core;
}
const std::vector<u8>& KIP::GetTextSection() const {
std::span<const u8> KIP::GetTextSection() const {
return decompressed_sections[0];
}
const std::vector<u8>& KIP::GetRODataSection() const {
std::span<const u8> KIP::GetRODataSection() const {
return decompressed_sections[1];
}
const std::vector<u8>& KIP::GetDataSection() const {
std::span<const u8> KIP::GetDataSection() const {
return decompressed_sections[2];
}