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[core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)
also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around this should save a marginal amount of loading time (RDR1) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -1,9 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <span>
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#include <string>
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#include <vector>
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@@ -70,9 +74,9 @@ public:
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u32 GetMainThreadStackSize() const;
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u32 GetMainThreadCpuCore() const;
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const std::vector<u8>& GetTextSection() const;
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const std::vector<u8>& GetRODataSection() const;
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const std::vector<u8>& GetDataSection() const;
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std::span<const u8> GetTextSection() const;
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std::span<const u8> GetRODataSection() const;
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std::span<const u8> GetDataSection() const;
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u32 GetTextOffset() const;
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u32 GetRODataOffset() const;
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