mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-06 14:09:58 +00:00
Remove dead code om VMA
This commit is contained in:
@@ -263,7 +263,6 @@ protected:
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StagingBufferPool& staging_pool;
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vk::Buffer buffer{};
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MemoryCommit memory_commit{};
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VkIndexType index_type{};
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u32 num_indices = 0;
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};
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@@ -4,20 +4,8 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <bit>
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#include <limits>
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#include <optional>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/logging.h"
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#include <ranges>
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#include "video_core/vulkan_common/vma.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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@@ -53,6 +41,26 @@ namespace {
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return {};
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}
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template <typename F>
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[[nodiscard]] VkResult AllocateRelaxing(VmaAllocationCreateInfo& ci, F&& allocate) {
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VkResult result = allocate(ci);
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if (result == VK_SUCCESS) {
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return result;
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}
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if ((ci.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0) {
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ci.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
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result = allocate(ci);
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if (result == VK_SUCCESS) {
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return result;
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}
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}
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if ((ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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ci.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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result = allocate(ci);
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}
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return result;
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}
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[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
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switch (usage) {
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case MemoryUsage::DeviceLocal:
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@@ -66,106 +74,9 @@ namespace {
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}
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} // namespace
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//MemoryCommit is now VMA-backed
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MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
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const VmaAllocationInfo &info) noexcept
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: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
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offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
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// Log GPU memory allocation
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_memory_tracking.GetValue()) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
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reinterpret_cast<uintptr_t>(memory),
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static_cast<u64>(size),
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0 // Memory property flags (not easily available from VMA)
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);
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}
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}
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MemoryCommit::~MemoryCommit() { Release(); }
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MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
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: allocator{std::exchange(rhs.allocator, nullptr)},
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allocation{std::exchange(rhs.allocation, nullptr)},
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memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
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offset{std::exchange(rhs.offset, 0)},
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size{std::exchange(rhs.size, 0)},
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mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
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MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
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if (this != &rhs) {
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Release();
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allocator = std::exchange(rhs.allocator, nullptr);
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allocation = std::exchange(rhs.allocation, nullptr);
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memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
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offset = std::exchange(rhs.offset, 0);
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size = std::exchange(rhs.size, 0);
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mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
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}
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return *this;
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}
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std::span<u8> MemoryCommit::Map()
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
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}
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std::span<const u8> MemoryCommit::Map() const
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{
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if (!allocation) return {};
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if (!mapped_ptr) {
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void *p = nullptr;
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if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
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const_cast<MemoryCommit *>(this)->mapped_ptr = p;
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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(std::numeric_limits<size_t>::max)()));
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return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
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}
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void MemoryCommit::Unmap()
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{
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if (allocation && mapped_ptr) {
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vmaUnmapMemory(allocator, allocation);
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mapped_ptr = nullptr;
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}
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}
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void MemoryCommit::Release() {
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if (allocation && allocator) {
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// Log GPU memory deallocation
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_memory_tracking.GetValue() &&
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memory != VK_NULL_HANDLE) {
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GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
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reinterpret_cast<uintptr_t>(memory)
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);
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}
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if (mapped_ptr) {
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vmaUnmapMemory(allocator, allocation);
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mapped_ptr = nullptr;
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}
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vmaFreeMemory(allocator, allocation);
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}
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allocation = nullptr;
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allocator = nullptr;
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memory = VK_NULL_HANDLE;
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offset = 0;
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size = 0;
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}
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MemoryAllocator::MemoryAllocator(const Device &device_)
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: device{device_}, allocator{device.GetAllocator()},
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
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buffer_image_granularity{
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device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
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properties{device_.GetPhysical().GetMemoryProperties().memoryProperties} {
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// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
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if (device.HasDebuggingToolAttached())
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@@ -187,7 +98,7 @@ MemoryAllocator::~MemoryAllocator() = default;
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vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
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{
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const VmaAllocationCreateInfo alloc_ci = {
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VmaAllocationCreateInfo alloc_ci = {
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.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
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.requiredFlags = 0,
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@@ -201,7 +112,9 @@ vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
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VkImage handle{};
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VmaAllocation allocation{};
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VmaAllocationInfo alloc_info{};
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vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
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vk::Check(AllocateRelaxing(alloc_ci, [&](const VmaAllocationCreateInfo& retry) {
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return vmaCreateImage(allocator, &ci, &retry, &handle, &allocation, &alloc_info);
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}));
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// Log GPU memory allocation for images
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if (GPU::Logging::IsActive() &&
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@@ -222,7 +135,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsa
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auto const anv_flags = (usage == MemoryUsage::Stream
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&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
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? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
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const VmaAllocationCreateInfo alloc_ci = {
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VmaAllocationCreateInfo alloc_ci = {
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.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
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.usage = MemoryUsageVma(usage),
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.requiredFlags = 0,
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@@ -238,7 +151,9 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsa
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VmaAllocation allocation{};
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VkMemoryPropertyFlags property_flags{};
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vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
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vk::Check(AllocateRelaxing(alloc_ci, [&](const VmaAllocationCreateInfo& retry) {
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return vmaCreateBuffer(allocator, &ci, &retry, &handle, &allocation, &alloc_info);
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}));
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vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
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// Log GPU memory allocation for buffers
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@@ -278,7 +193,7 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsa
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if (usage == MemoryUsage::Stream) {
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memory_type_bits = 0u;
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}
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const VmaAllocationCreateInfo alloc_ci = {
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VmaAllocationCreateInfo alloc_ci = {
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.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
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.usage = MemoryUsageVma(usage),
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.requiredFlags = 0,
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@@ -294,8 +209,10 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsa
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VmaAllocation allocation{};
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VkMemoryPropertyFlags property_flags{};
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vk::Check(vmaCreateBufferWithAlignment(allocator, &ci, &alloc_ci, min_alignment, &handle,
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&allocation, &alloc_info));
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vk::Check(AllocateRelaxing(alloc_ci, [&](const VmaAllocationCreateInfo& retry) {
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return vmaCreateBufferWithAlignment(allocator, &ci, &retry, min_alignment, &handle,
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&allocation, &alloc_info);
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}));
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vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
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u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
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@@ -314,75 +231,4 @@ vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsa
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location, device.GetDispatchLoader());
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}
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MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
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{
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const auto vma_usage = MemoryUsageVma(usage);
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VmaAllocationCreateInfo ci{};
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ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
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ci.usage = vma_usage;
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ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
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ci.requiredFlags = 0;
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ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
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VmaAllocation a{};
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VmaAllocationInfo info{};
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VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
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if (res != VK_SUCCESS) {
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// Relax 1: drop budget constraint
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auto ci2 = ci;
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ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
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res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
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// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
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if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
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auto ci3 = ci2;
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ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
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}
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}
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vk::Check(res);
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return MemoryCommit(allocator, a, info);
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}
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MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
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// Allocate memory appropriate for this buffer automatically
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const auto vma_usage = MemoryUsageVma(usage);
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VmaAllocationCreateInfo ci{};
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ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
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ci.usage = vma_usage;
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ci.requiredFlags = 0;
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ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
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ci.pool = VK_NULL_HANDLE;
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ci.pUserData = nullptr;
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ci.priority = 0.0f;
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const VkBuffer raw = *buffer;
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VmaAllocation a{};
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VmaAllocationInfo info{};
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// Let VMA infer memory requirements from the buffer
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VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
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if (res != VK_SUCCESS) {
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auto ci2 = ci;
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ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
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res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
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if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
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auto ci3 = ci2;
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ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
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}
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}
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vk::Check(res);
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vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
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return MemoryCommit(allocator, a, info);
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}
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} // namespace Vulkan
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@@ -39,51 +39,6 @@ namespace Vulkan {
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}
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}
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/// Ownership handle of a memory commitment (real VMA allocation).
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class MemoryCommit {
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public:
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MemoryCommit() noexcept = default;
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MemoryCommit(VmaAllocator allocator, VmaAllocation allocation,
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const VmaAllocationInfo &info) noexcept;
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~MemoryCommit();
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MemoryCommit(const MemoryCommit &) = delete;
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MemoryCommit &operator=(const MemoryCommit &) = delete;
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MemoryCommit(MemoryCommit &&) noexcept;
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MemoryCommit &operator=(MemoryCommit &&) noexcept;
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[[nodiscard]] std::span<u8> Map();
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[[nodiscard]] std::span<const u8> Map() const;
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void Unmap();
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explicit operator bool() const noexcept { return allocation != nullptr; }
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VkDeviceMemory Memory() const noexcept { return memory; }
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VkDeviceSize Offset() const noexcept { return offset; }
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VkDeviceSize Size() const noexcept { return size; }
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VmaAllocation Allocation() const noexcept { return allocation; }
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private:
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void Release();
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VmaAllocator allocator{}; ///< VMA allocator
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VmaAllocation allocation{}; ///< VMA allocation handle
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VkDeviceMemory memory{}; ///< Underlying VkDeviceMemory chosen by VMA
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VkDeviceSize offset{}; ///< Offset of this allocation inside VkDeviceMemory
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VkDeviceSize size{}; ///< Size of the allocation
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void *mapped_ptr{}; ///< Optional persistent mapped pointer
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};
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/// Memory allocator container.
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/// Allocates and releases memory allocations on demand.
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class MemoryAllocator {
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@@ -110,35 +65,10 @@ namespace Vulkan {
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vk::Buffer CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage,
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VkDeviceSize min_alignment) const;
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/**
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* Commits a memory with the specified requirements.
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*
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* @param requirements Requirements returned from a Vulkan call.
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* @param usage Indicates how the memory will be used.
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*
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* @returns A memory commit.
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*/
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MemoryCommit Commit(const VkMemoryRequirements &requirements, MemoryUsage usage);
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/// Commits memory required by the buffer and binds it (for buffers created outside VMA).
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MemoryCommit Commit(const vk::Buffer &buffer, MemoryUsage usage);
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private:
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static bool IsAutoUsage(VmaMemoryUsage u) noexcept {
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switch (u) {
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case VMA_MEMORY_USAGE_AUTO:
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case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE:
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case VMA_MEMORY_USAGE_AUTO_PREFER_HOST:
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return true;
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default:
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return false;
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}
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}
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const Device &device; ///< Device handle.
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VmaAllocator allocator; ///< VMA allocator.
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const VkPhysicalDeviceMemoryProperties properties; ///< Physical device memory properties.
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VkDeviceSize buffer_image_granularity; ///< Adjacent buffer/image granularity
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u32 valid_memory_types{~0u};
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};
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