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xbzk/gpu-logging_qt-controls_android-fix (#4018)
5af7771f83-Bugfix: Made gpu_log_level global-only (was per-game switchable). Fixed Android non-determinism where a per-game profile silently overrode the global to Off and trapped GPULogger::Initialize() in a dead state, making shader dumps fail invisibly. Android per-game UI now hides the whole GPU logging block; Qt UI is untouched (global-only anyway). bf4aabe8ab-Refactor/Cleanup: Removed gpu_logging_enabled master toggle as redundant with gpu_log_level == Off. Introduced GPU::Logging::IsActive() helper, replaced 14 call sites across vk_*.cpp. Refactored LogShaderCompilation() to be text-only and extracted SPIR-V dumping into a standalone GPU::Logging::DumpSpirvShader() free function. No singleton dependency, gated only by gpu_log_shader_dumps. Now gpu_log_level and gpu_log_shader_dumps are fully orthogonal. Cleaned up Android (BooleanSetting, SettingsItem, presenter, 7 locale string files). 865a1c5027-Refactor: Renamed dump_shaders → dump_guest_shaders to disambiguate from gpu_log_shader_dumps. Updated Qt label to "Dump Guest (Maxwell) Shaders" and rewrote the tooltip to mention .ash, the DumpDir/shaders/ location, and nvdisasm. 7cab456fdf-Feature: Added Qt UI control for GPU log level in the Logging session. Added gpu_log_shader_dumps checkbox to the Graphics column right below dump_guest_shaders. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4018 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -559,8 +559,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">GPU 日志</string>
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<string name="gpu_logging_enabled">启用 GPU 日志</string>
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<string name="gpu_logging_enabled_description">将 GPU 操作记录至 eden_gpu.log 以供调试 Adreno 驱动</string>
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<string name="gpu_log_level">日志等级</string>
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<string name="gpu_log_level_description">GPU 日志的详细级别(数值越高 = 细节越多,开销越大)</string>
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<string name="gpu_log_vulkan_calls">记录 Vulkan API 调用</string>
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