[audio_core] Revert EA3835 audio sink changes (#136)

Fixes diablo/totk audio stutters

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
This commit is contained in:
crueter
2025-07-27 19:46:54 +02:00
parent b2914247c3
commit 0b29fb7c8a
5 changed files with 114 additions and 9 deletions
+12 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -96,12 +99,20 @@ private:
*/
std::vector<std::string> ListCubebSinkDevices(bool capture);
// REVERSION - function GetCubebLatency() reintroduced from EA-3833 - DIABLO 3 FIX
/**
* Get the reported latency for this sink.
*
* @return Minimum latency for this sink.
*/
u32 GetCubebLatency();
/**
* Check if this backend is suitable for use.
* Checks if enabled, its latency, whether it opens successfully, etc.
*
* @return True is this backend is suitable, false otherwise.
*/
bool IsCubebSuitable();
// bool IsCubebSuitable(); // REVERTED BACK TO GetCubebLatency() FROM 3833
} // namespace AudioCore::Sink