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[audio_core] Revert EA3835 audio sink changes (#136)
Fixes diablo/totk audio stutters Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -87,12 +90,20 @@ private:
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*/
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std::vector<std::string> ListSDLSinkDevices(bool capture);
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// REVERSION - function GetSDLLatency() reintroduced from EA-3833 - DIABLO 3 FIX
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/**
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* Get the reported latency for this sink.
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*
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* @return Minimum latency for this sink.
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*/
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u32 GetSDLLatency();
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/** REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
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* Check if this backend is suitable for use.
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* Checks if enabled, its latency, whether it opens successfully, etc.
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*
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* @return True is this backend is suitable, false otherwise.
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*/
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bool IsSDLSuitable();
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//bool IsSDLSuitable(); // REVERTED for GetSDLLatency() from EA-3833
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} // namespace AudioCore::Sink
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