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[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3307 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -44,6 +44,10 @@ Various graphical filters exist - each of them aimed at a specific target/image
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- **MMPX**: Nearest-neighbour filter aimed at providing higher pixel-art quality.
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- **Pros**: Offers decent pixel-art upscaling.
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- **Cons**: Only works for pixel-art.
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- **SGSR**: Uses Snapdragon Studios Game Super Resolution to enhance image quality (similar to FSR, but for Adreno devices).
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- **Pros**: Optimized for Adreno devices.
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- **Cons**: Doesn't play nicely with non-Adreno devices.
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- **SGSR Edge**: Almost the same pipeline as SGSR, but with improved edge detection.
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### Anisotropy values
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