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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-06 22:10:49 +00:00
First intent to relax the pressure on the gpu thread for unswizzling images
This commit is contained in:
@@ -1,9 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstring>
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@@ -15,6 +16,7 @@
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#include "common/div_ceil.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/workers.h"
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namespace Tegra::Texture {
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namespace {
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@@ -36,6 +38,8 @@ void incrpdep(u32& value) {
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value = ((value | ~mask) + swizzled_incr) & mask;
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}
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constexpr u32 PARALLEL_SWIZZLE_BYTES = 256 * 1024;
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template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
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void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth, u32 stride) {
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@@ -58,37 +62,55 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32
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const u32 block_depth_mask = (1U << block_depth) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block_height + block_depth;
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for (u32 slice = 0; slice < depth; ++slice) {
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const auto process = [&](u32 slice, u32 line_begin, u32 line_end) {
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const u32 z = slice + origin_z;
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const u32 offset_z = (z >> block_depth) * slice_size +
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((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
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for (u32 line = 0; line < height; ++line) {
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const u32 slice_base = slice * pitch * height;
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for (u32 line = line_begin; line < line_end; ++line) {
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const u32 y = line + origin_y;
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
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const u32 swizzled_y = ((y & 1) << 4) | ((y & 6) << 5);
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const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
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const u32 offset_y = (block_y >> block_height) * block_size +
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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const u32 row_base = offset_z + offset_y + swizzled_y;
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u32 linear_offset = slice_base + line * pitch;
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u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
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for (u32 column = 0; column < width;
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x),
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linear_offset += BYTES_PER_PIXEL) {
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const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
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const u32 swizzled_offset = row_base + offset_x + swizzled_x;
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : linear_offset];
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const u8* const src = &input[TO_LINEAR ? linear_offset : swizzled_offset];
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std::memcpy(dst, src, BYTES_PER_PIXEL);
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}
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}
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};
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const u32 rows_per_task = (std::max)(1U, PARALLEL_SWIZZLE_BYTES / (std::max)(1U, pitch));
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if (u64{depth} * height * pitch < PARALLEL_SWIZZLE_BYTES * 2) {
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for (u32 slice = 0; slice < depth; ++slice) {
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process(slice, 0, height);
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}
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return;
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}
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Common::ThreadWorker& workers{GetThreadWorkers()};
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for (u32 slice = 0; slice < depth; ++slice) {
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for (u32 line = 0; line < height; line += rows_per_task) {
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const u32 line_end = (std::min)(line + rows_per_task, height);
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workers.QueueWork([&process, slice, line, line_end] {
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process(slice, line, line_end);
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});
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}
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}
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workers.WaitForRequests();
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}
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template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
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@@ -123,26 +145,25 @@ void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 wid
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const u32 lines_in_y = (std::min)(unprocessed_lines, extent_y);
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for (u32 line = 0; line < lines_in_y; ++line) {
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const u32 y = line + origin_y;
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
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const u32 swizzled_y = ((y & 1) << 4) | ((y & 6) << 5);
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const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
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const u32 offset_y = (block_y >> block_height) * block_size +
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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const u32 row_base = offset_z + offset_y + swizzled_y;
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u32 linear_offset = slice * pitch * height + line * pitch;
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u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
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for (u32 column = 0; column < extent_x;
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x),
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linear_offset += BYTES_PER_PIXEL) {
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const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
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const u32 swizzled_offset = row_base + offset_x + swizzled_x;
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : linear_offset];
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const u8* const src = &input[TO_LINEAR ? linear_offset : swizzled_offset];
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std::memcpy(dst, src, BYTES_PER_PIXEL);
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}
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