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fix build.
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@@ -102,8 +102,9 @@ public:
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}
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void InvalidateVertexBufferState() {
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(*flags)[Dirty::VertexBuffers] = true;
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for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
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(*flags)[VideoCommon::Dirty::VertexBuffers] = true;
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for (int index = VideoCommon::Dirty::VertexBuffer0;
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index <= VideoCommon::Dirty::VertexBuffer31; ++index) {
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(*flags)[index] = true;
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}
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}
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