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[video_core, settings] readback for nce invalidations (#4490) optimization and nuke toggles (#4502) (#4531)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Follow up for #4490: Originally i was racing locks between dirty and clean invalidations, but +94% were clean so it was causing useless locks. Solutioin was to share locks between both. P.S.: THIS IS INTENDED TO FIX RANDOM CRASHES IN UE, OBJECTIVELY REPRODUCIBLE IN ENDER MAGNOLIA IN ANDROID. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4531 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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@@ -227,17 +227,17 @@ struct GPU::Impl {
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
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if (Settings::values.nce_invalidation_gpu_readback.GetValue()) {
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if (preserve_gpu_writes) {
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VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
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if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
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if (!rasterizer->TryCacheInvalidation(addr, size)) {
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const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
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rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
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rasterizer->OnCacheInvalidation(addr, size);
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});
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gpu_thread.TickGPU(is_async);
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WaitForSyncOperation(fence);
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return;
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}
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return;
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}
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gpu_thread.InvalidateRegion(addr, size);
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}
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