[video_core, settings] readback for nce invalidations (#4490) optimization and nuke toggles (#4502) (#4531)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
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-------------------

Follow up for #4490: Originally i was racing locks between dirty and clean invalidations, but +94% were clean so it was causing useless locks. Solutioin was to share locks between both.

P.S.: THIS IS INTENDED TO FIX RANDOM CRASHES IN UE, OBJECTIVELY REPRODUCIBLE IN ENDER MAGNOLIA IN ANDROID.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4531
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
This commit is contained in:
xbzk
2026-10-26 17:24:28 +01:00
committed by crueter
parent 0689f73147
commit 0e11fe8b5e
12 changed files with 25 additions and 24 deletions
+3 -3
View File
@@ -227,17 +227,17 @@ struct GPU::Impl {
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
if (Settings::values.nce_invalidation_gpu_readback.GetValue()) {
if (preserve_gpu_writes) {
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
if (!rasterizer->TryCacheInvalidation(addr, size)) {
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
rasterizer->OnCacheInvalidation(addr, size);
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
return;
}
return;
}
gpu_thread.InvalidateRegion(addr, size);
}