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[vulkan, android] Initial implementation of LSFG-VK
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Vendored
+4
@@ -92,6 +92,10 @@ AddDependentPackages(vulkan-headers vulkan-utility-libraries)
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# frozen
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AddJsonPackage(frozen)
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# DXVK's DXBC compiler, used to translate the frame generation shaders
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# out of a user-supplied Lossless.dll into SPIR-V
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AddJsonPackage(dxbc)
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# DiscordRPC
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if (USE_DISCORD_PRESENCE)
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if (ARCHITECTURE_arm64)
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