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glsl: Implement barriers
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@@ -80,18 +80,6 @@ void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_la
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ctx.Add("discard;");
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}
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void EmitBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitPrologue(EmitContext& ctx) {}
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void EmitEpilogue(EmitContext& ctx) {}
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