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[desktop] Clean up game list code, fix external watcher crash, and fix macOS flickering (#4106)
- Remove unnecessary icon update code (the UI reloads this stuff anyways); test on Windows please - Cleaned up a bunch of duplicated/unused code within the game list - Fix the game list constantly reloading on macOS * When you reconstruct the entire directory list on the watcher the directoryChanged signal fires on macOS--seems like a behavioral change that occurred somewhere in the 6.8 release cycle--and it would enter an infinite loop very quickly * To fix this, only the differences between the current and old watch list are accounted for on both ends. * Since this bug is now fixed, macOS uses Qt 6.11.1 now. Should theoretically improve our situation. - Fix the external content watcher crashing; the worker would attempt to read files that didn't exist without any bounds since its cache was still pointing to that file. This supersedes and replaces #4099. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4106 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
@@ -19,8 +19,8 @@
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#include "qt_common/util/game.h"
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#include "qt_common/game_list/game_list_p.h"
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#include "qt_common/game_list/worker.h"
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#include "qt_common/game_list/model.h"
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#include "qt_common/game_list/worker.h"
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GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider_,
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@@ -36,6 +36,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
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&GameListModel::RefreshExternalContent);
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ResetExternalWatcher();
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insertColumns(0, COLUMN_COUNT);
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RetranslateUI();
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@@ -45,6 +47,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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GameListModel::~GameListModel() = default;
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void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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emit PopulatingStarted();
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current_worker.reset();
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removeRows(0, rowCount());
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@@ -57,12 +61,6 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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QThreadPool::globalInstance()->start(current_worker.get());
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}
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void GameListModel::StopWorker() {
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// ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
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// once the worker is no longer touching the content providers.
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current_worker.reset();
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}
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void GameListModel::WorkerEvent() {
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current_worker->ProcessEvents(this);
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}
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@@ -203,24 +201,25 @@ void GameListModel::LoadCompatibilityList() {
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}
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}
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void GameListModel::Repopulate() {
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current_worker.reset();
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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void GameListModel::RefreshGameDirectory() {
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ResetExternalWatcher();
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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StopWorker();
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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Repopulate();
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}
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}
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void GameListModel::RefreshExternalContent() {
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
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StopWorker();
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QtCommon::Game::ResetMetadata(false);
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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Repopulate();
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}
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}
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@@ -235,60 +234,6 @@ void GameListModel::ResetExternalWatcher() {
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}
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}
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void GameListModel::OnUpdateThemedIcons() {
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for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = invisibleRootItem()->child(i);
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const int icon_size = UISettings::values.folder_icon_size.GetValue();
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("sd_card"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::UserNandDir:
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case GameListItemType::SysNandDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("chip"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::CustomDir: {
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const UISettings::GameDir& game_dir =
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UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
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const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(
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QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
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icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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}
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case GameListItemType::AddDir:
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child->setData(
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QIcon::fromTheme(QStringLiteral("list-add"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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case GameListItemType::Favorites:
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child->setData(
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QIcon::fromTheme(QStringLiteral("star"))
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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Qt::DecorationRole);
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break;
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default:
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break;
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}
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}
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}
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void GameListModel::RetranslateUI() {
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setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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