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oopsie, forgot we had a GC fixes SSBU Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4026 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
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@@ -49,7 +49,6 @@ using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
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constexpr size_t INLINE_IMAGE_ELEMENTS = 64;
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DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
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DescriptorLayoutBuilder builder{device};
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@@ -314,8 +313,8 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
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template <typename Spec>
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bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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boost::container::small_vector<VideoCommon::ImageViewInOut, INLINE_IMAGE_ELEMENTS> views;
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boost::container::small_vector<VideoCommon::SamplerId, INLINE_IMAGE_ELEMENTS> samplers;
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boost::container::small_vector<VideoCommon::ImageViewInOut, 64> views;
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boost::container::small_vector<VideoCommon::SamplerId, 64> samplers;
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views.reserve(num_image_elements);
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samplers.reserve(num_textures);
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@@ -359,7 +359,7 @@ void RasterizerVulkan::DrawTexture() {
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query_cache.NotifySegment(true);
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query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, maxwell3d->regs.zpass_pixel_count_enable);
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const auto& draw_texture_state = maxwell3d->draw_manager.draw_texture_state;
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const auto& sampler = texture_cache.GetSampler(draw_texture_state.src_sampler, true);
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const auto& sampler = texture_cache.GetSampler(draw_texture_state.src_sampler, false);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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const auto* framebuffer = texture_cache.GetFramebuffer();
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