[TEST] Debug TICEntry shader pass

This commit is contained in:
CamilleLaVey
2026-07-28 11:20:23 -04:00
parent 991ff44bd6
commit 1169533a74
5 changed files with 11 additions and 68 deletions
-5
View File
@@ -78,11 +78,6 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ResolveBindlessHandle(u32 cbuf_index, u32 cbuf_offset,
u32 raw_handle) {
return raw_handle;
}
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
@@ -502,7 +502,7 @@ u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
return env.ResolveBindlessHandle(cbuf.index, cbuf.offset, lhs_raw | rhs_raw);
return lhs_raw | rhs_raw;
}
[[maybe_unused]] TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {