[cmake] Fix some macOS compilation errors (#4350)

Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms.

Fixes other miscellaneous errors that pop up on Clang 23 as well.

Signed-off-by: Lizzie lizzie@eden-emu.dev
Signed-off-by: crueter crueter@eden-emu.dev

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-09-05 23:43:46 +02:00
committed by crueter
parent f6e7686038
commit 11de264541
38 changed files with 535 additions and 412 deletions
+1
View File
@@ -8,6 +8,7 @@
#include <array>
#include <vector>
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_funcs.h"
+7
View File
@@ -1,8 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+1
View File
@@ -7,6 +7,7 @@
#pragma once
#include <memory>
#include <type_traits>
#include "common/common_types.h"
#include "common/scratch_buffer.h"
@@ -338,7 +338,7 @@ void PresentManager::PresentThread(std::stop_token token) {
// By exchanging the lock ownership we take the swapchain lock
// before the queue lock goes out of scope. This way the swapchain
// lock in WaitPresent is guaranteed to occur after here.
std::exchange(lock, std::unique_lock{swapchain_mutex});
void(std::exchange(lock, std::unique_lock{swapchain_mutex}));
CopyToSwapchain(frame);
// Free the frame for reuse
@@ -300,7 +300,7 @@ void Scheduler::WorkerThread(std::stop_token stop_token) {
// Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution
// to complete in the next step.
std::exchange(lk, std::unique_lock{execution_mutex});
void(std::exchange(lk, std::unique_lock{execution_mutex}));
// Perform the work, tracking whether the chunk was a submission
// before executing.
@@ -26,350 +26,329 @@
#include "common/settings.h"
namespace Vulkan {
namespace {
namespace {
// Helpers translating MemoryUsage to flags/usage
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
if (usage == MemoryUsage::Download) {
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
if (usage == MemoryUsage::Download) {
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
}
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::Upload:
case MemoryUsage::Stream:
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
case MemoryUsage::Download:
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
case MemoryUsage::DeviceLocal:
return {};
}
return {};
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::Upload:
case MemoryUsage::Stream:
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
case MemoryUsage::Download:
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
case MemoryUsage::DeviceLocal:
return {};
}
return {};
}
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
case MemoryUsage::Stream:
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
case MemoryUsage::Upload:
case MemoryUsage::Download:
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
}
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
switch (usage) {
case MemoryUsage::DeviceLocal:
case MemoryUsage::Stream:
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
case MemoryUsage::Upload:
case MemoryUsage::Download:
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
}
// This avoids calling vkGetBufferMemoryRequirements* directly.
template<typename T>
static VkBuffer GetVkHandleFromBuffer(const T &buf) {
if constexpr (requires { static_cast<VkBuffer>(buf); }) {
return static_cast<VkBuffer>(buf);
} else if constexpr (requires {{ buf.GetHandle() } -> std::convertible_to<VkBuffer>; }) {
return buf.GetHandle();
} else if constexpr (requires {{ buf.Handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.Handle();
} else if constexpr (requires {{ buf.vk_handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.vk_handle();
} else {
static_assert(sizeof(T) == 0, "Cannot extract VkBuffer handle from vk::Buffer");
return VK_NULL_HANDLE;
}
}
} // namespace
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
}
} // namespace
//MemoryCommit is now VMA-backed
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
const VmaAllocationInfo &info) noexcept
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
const VmaAllocationInfo &info) noexcept
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
static_cast<u64>(size),
0 // Memory property flags (not easily available from VMA)
);
}
}
MemoryCommit::~MemoryCommit() { Release(); }
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr;
}
}
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
static_cast<u64>(size),
0 // Memory property flags (not easily available from VMA)
Settings::values.gpu_log_memory_tracking.GetValue() &&
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
reinterpret_cast<uintptr_t>(memory)
);
}
}
MemoryCommit::~MemoryCommit() { Release(); }
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
if (mapped_ptr) {
vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr;
}
vmaFreeMemory(allocator, allocation);
}
allocation = nullptr;
allocator = nullptr;
memory = VK_NULL_HANDLE;
offset = 0;
size = 0;
}
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue() &&
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
reinterpret_cast<uintptr_t>(memory)
);
}
MemoryAllocator::MemoryAllocator(const Device &device_)
: device{device_}, allocator{device.GetAllocator()},
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
if (mapped_ptr) {
vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr;
}
vmaFreeMemory(allocator, allocation);
}
allocation = nullptr;
allocator = nullptr;
memory = VK_NULL_HANDLE;
offset = 0;
size = 0;
}
MemoryAllocator::MemoryAllocator(const Device &device_)
: device{device_}, allocator{device.GetAllocator()},
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
if (device.HasDebuggingToolAttached())
{
using namespace Common::Literals;
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
if (heap.size <= 256_MiB) {
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
if (properties.memoryTypes[t].heapIndex == heap_idx) {
valid_memory_types &= ~(1u << t);
}
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
if (device.HasDebuggingToolAttached())
{
using namespace Common::Literals;
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
if (heap.size <= 256_MiB) {
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
if (properties.memoryTypes[t].heapIndex == heap_idx) {
valid_memory_types &= ~(1u << t);
}
}
});
}
}
});
}
}
MemoryAllocator::~MemoryAllocator() = default;
MemoryAllocator::~MemoryAllocator() = default;
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
{
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
.requiredFlags = 0,
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.memoryTypeBits = 0,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkImage handle{};
VmaAllocation allocation{};
VmaAllocationInfo alloc_info{};
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
}
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
device.GetDispatchLoader());
}
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
auto const anv_flags = (usage == MemoryUsage::Stream
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
{
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
.requiredFlags = 0,
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.memoryTypeBits = 0,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
};
VkBuffer handle{};
VmaAllocationInfo alloc_info{};
VmaAllocation allocation{};
VkMemoryPropertyFlags property_flags{};
VkImage handle{};
VmaAllocation allocation{};
VmaAllocationInfo alloc_info{};
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
// Log GPU memory allocation for buffers
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
property_flags
);
}
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
is_coherent,
device.GetDispatchLoader());
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
}
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
{
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
device.GetDispatchLoader());
}
VmaAllocation a{};
VmaAllocationInfo info{};
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
auto const anv_flags = (usage == MemoryUsage::Stream
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0,
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
VkBuffer handle{};
VmaAllocationInfo alloc_info{};
VmaAllocation allocation{};
VkMemoryPropertyFlags property_flags{};
if (res != VK_SUCCESS) {
// Relax 1: drop budget constraint
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
}
}
vk::Check(res);
return MemoryCommit(allocator, a, info);
// Log GPU memory allocation for buffers
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
property_flags
);
}
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
// Allocate memory appropriate for this buffer automatically
const auto vma_usage = MemoryUsageVma(usage);
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
is_coherent,
device.GetDispatchLoader());
}
const VkBuffer raw = *buffer;
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
{
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
VmaAllocation a{};
VmaAllocationInfo info{};
VmaAllocation a{};
VmaAllocationInfo info{};
// Let VMA infer memory requirements from the buffer
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
if (res != VK_SUCCESS) {
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
if (res != VK_SUCCESS) {
// Relax 1: drop budget constraint
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
}
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
}
vk::Check(res);
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
return MemoryCommit(allocator, a, info);
}
vk::Check(res);
return MemoryCommit(allocator, a, info);
}
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
// Allocate memory appropriate for this buffer automatically
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
const VkBuffer raw = *buffer;
VmaAllocation a{};
VmaAllocationInfo info{};
// Let VMA infer memory requirements from the buffer
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
if (res != VK_SUCCESS) {
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
}
}
vk::Check(res);
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
return MemoryCommit(allocator, a, info);
}
} // namespace Vulkan