[cmake] Allow proper unity builds

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-03-17 08:42:34 +00:00
parent 813b248bc3
commit 11e8e1de63
66 changed files with 809 additions and 763 deletions
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,14 +12,13 @@
namespace Shader::Backend::GLSL {
namespace {
constexpr std::string_view SWIZZLE{"xyzw"};
void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
std::string_view object, u32 index) {
if (result == composite) {
// The result is aliased with the composite
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
} else {
ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object);
ctx.Add("{}={};{}.{}={};", result, composite, result, "xyzw"[index], object);
}
}
} // Anonymous namespace
@@ -38,17 +40,17 @@ void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_v
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
@@ -146,17 +148,17 @@ void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_v
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
}
void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
@@ -203,16 +205,16 @@ void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
}
void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
}
void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index) {
ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
}
} // namespace Shader::Backend::GLSL