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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-02 11:00:41 +00:00
[cmake] Allow proper unity builds
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -9,14 +12,13 @@
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namespace Shader::Backend::GLSL {
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namespace {
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constexpr std::string_view SWIZZLE{"xyzw"};
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void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite,
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std::string_view object, u32 index) {
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if (result == composite) {
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// The result is aliased with the composite
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
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} else {
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ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object);
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ctx.Add("{}={};{}.{}={};", result, composite, result, "xyzw"[index], object);
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}
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}
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} // Anonymous namespace
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@@ -38,17 +40,17 @@ void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_v
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddU32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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@@ -146,17 +148,17 @@ void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_v
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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ctx.AddF32("{}={}.{};", inst, composite, "xyzw"[index]);
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}
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void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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@@ -203,16 +205,16 @@ void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
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void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
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}
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void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
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}
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void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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ctx.Add("{}.{}={};", composite, "xyzw"[index], object);
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}
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} // namespace Shader::Backend::GLSL
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