Quick fix on gl

This commit is contained in:
CamilleLaVey
2026-09-01 13:39:37 -04:00
parent b7427684c0
commit 161ac56835
@@ -269,7 +269,8 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
.support_subgroup_in_geometry_stage = true,
.support_subgroup_in_geometry_stage =
profile.SupportsSubgroupStage(Shader::Stage::Geometry),
} {
host_info.ApplyDescriptorLimitPolicy();
if (use_asynchronous_shaders) {