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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
Vendored
-14
@@ -102,20 +102,6 @@
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"git_version": "1.3.18",
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"find_args": "MODULE"
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},
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"spirv-tools": {
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"package": "SPIRV-Tools",
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"repo": "KhronosGroup/SPIRV-Tools",
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"sha": "0a7e28689a",
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"hash": "eadfcceb82f4b414528d99962335e4f806101168474028f3cf7691ac40c37f323decf2a42c525e2d5bfa6f14ff132d6c5cf9b87c151490efad01f5e13ade1520",
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"git_version": "2025.4",
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"options": [
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"SPIRV_SKIP_EXECUTABLES ON"
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],
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"patches": [
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"0001-netbsd-fix.patch",
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"0002-allow-static-only.patch"
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]
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},
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"spirv-headers": {
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"package": "SPIRV-Headers",
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"repo": "KhronosGroup/SPIRV-Headers",
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