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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -184,7 +184,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(readable_event.Signal(system.Kernel()));
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rb.PushCopyObjects(readable_event);
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rb.PushCopyObjects(ctx, readable_event);
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}
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void Cancel(HLERequestContext& ctx) {
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@@ -400,7 +400,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(notification_event->GetReadableEvent());
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rb.PushCopyObjects(ctx, notification_event->GetReadableEvent());
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}
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void Clear(HLERequestContext& ctx) {
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@@ -476,7 +476,7 @@ private:
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void Module::Interface::CreateFriendService(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IFriendService>(system);
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rb.PushIpcInterface<IFriendService>(ctx, system);
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LOG_DEBUG(Service_Friend, "called");
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}
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@@ -488,12 +488,12 @@ void Module::Interface::CreateNotificationService(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<INotificationService>(system, uuid);
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rb.PushIpcInterface<INotificationService>(ctx, system, uuid);
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}
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Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_,
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const char* name)
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: ServiceFramework{system_, name}, module{std::move(module_)} {}
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Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_, const char* name)
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: ServiceFramework{system_, name}, module{std::move(module_)}
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{}
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Module::Interface::~Interface() = default;
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