[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)

anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-06-29 08:11:12 +02:00
committed by crueter
parent b6ee847947
commit 1b482fa99b
28 changed files with 175 additions and 228 deletions
+7 -7
View File
@@ -184,7 +184,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(readable_event.Signal(system.Kernel()));
rb.PushCopyObjects(readable_event);
rb.PushCopyObjects(ctx, readable_event);
}
void Cancel(HLERequestContext& ctx) {
@@ -400,7 +400,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(notification_event->GetReadableEvent());
rb.PushCopyObjects(ctx, notification_event->GetReadableEvent());
}
void Clear(HLERequestContext& ctx) {
@@ -476,7 +476,7 @@ private:
void Module::Interface::CreateFriendService(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IFriendService>(system);
rb.PushIpcInterface<IFriendService>(ctx, system);
LOG_DEBUG(Service_Friend, "called");
}
@@ -488,12 +488,12 @@ void Module::Interface::CreateNotificationService(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<INotificationService>(system, uuid);
rb.PushIpcInterface<INotificationService>(ctx, system, uuid);
}
Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_,
const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)} {}
Module::Interface::Interface(std::shared_ptr<Module> module_, Core::System& system_, const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)}
{}
Module::Interface::~Interface() = default;