[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)

anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-06-29 08:11:12 +02:00
committed by crueter
parent b6ee847947
commit 1b482fa99b
28 changed files with 175 additions and 228 deletions
+4 -4
View File
@@ -151,7 +151,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IAm>(system);
rb.PushIpcInterface<IAm>(ctx, system);
}
};
@@ -173,7 +173,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<MFIUser>(system);
rb.PushIpcInterface<MFIUser>(ctx, system);
}
};
@@ -195,7 +195,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IUser>(system);
rb.PushIpcInterface<IUser>(ctx, system);
}
};
@@ -217,7 +217,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<ISystem>(system);
rb.PushIpcInterface<ISystem>(ctx, system);
}
};