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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -151,7 +151,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IAm>(system);
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rb.PushIpcInterface<IAm>(ctx, system);
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}
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};
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@@ -173,7 +173,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<MFIUser>(system);
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rb.PushIpcInterface<MFIUser>(ctx, system);
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}
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};
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@@ -195,7 +195,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IUser>(system);
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rb.PushIpcInterface<IUser>(ctx, system);
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}
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};
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@@ -217,7 +217,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISystem>(system);
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rb.PushIpcInterface<ISystem>(ctx, system);
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}
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};
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