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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -53,7 +53,7 @@ private:
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LOG_WARNING(Service_NIM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IShopServiceAsync>(system);
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rb.PushIpcInterface<IShopServiceAsync>(ctx, system);
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}
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};
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@@ -75,7 +75,7 @@ private:
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LOG_WARNING(Service_NIM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IShopServiceAccessor>(system);
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rb.PushIpcInterface<IShopServiceAccessor>(ctx, system);
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}
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};
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@@ -336,7 +336,7 @@ private:
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LOG_DEBUG(Service_NIM, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IShopServiceAccessServer>(system);
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rb.PushIpcInterface<IShopServiceAccessServer>(ctx, system);
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}
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void IsLargeResourceAvailable(HLERequestContext& ctx) {
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@@ -356,7 +356,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IShopServiceAccessServer>(system);
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rb.PushIpcInterface<IShopServiceAccessServer>(ctx, system);
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}
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};
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@@ -439,7 +439,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(finished_event->GetReadableEvent());
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rb.PushCopyObjects(ctx, finished_event->GetReadableEvent());
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}
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void GetResult(HLERequestContext& ctx) {
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@@ -500,7 +500,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IEnsureNetworkClockAvailabilityService>(system);
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rb.PushIpcInterface<IEnsureNetworkClockAvailabilityService>(ctx, system);
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}
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// TODO(ogniK): Do we need these?
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