[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)

anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-06-29 08:11:12 +02:00
committed by crueter
parent b6ee847947
commit 1b482fa99b
28 changed files with 175 additions and 228 deletions
@@ -199,7 +199,7 @@ void NVDRV::QueryEvent(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(ResultSuccess);
auto& readable_event = event->GetReadableEvent();
rb.PushCopyObjects(readable_event);
rb.PushCopyObjects(ctx, readable_event);
rb.PushEnum(NvResult::Success);
} else {
LOG_ERROR(Service_NVDRV, "Invalid event request!");