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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -147,7 +147,7 @@ void IAlarmService::CreateWakeupAlarm(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISteadyClockAlarm>(system, m_alarms, AlarmType::WakeupAlarm);
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rb.PushIpcInterface<ISteadyClockAlarm>(ctx, system, m_alarms, AlarmType::WakeupAlarm);
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}
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void IAlarmService::CreateBackgroundTaskAlarm(HLERequestContext& ctx) {
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@@ -155,7 +155,7 @@ void IAlarmService::CreateBackgroundTaskAlarm(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISteadyClockAlarm>(system, m_alarms, AlarmType::BackgroundTaskAlarm);
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rb.PushIpcInterface<ISteadyClockAlarm>(ctx, system, m_alarms, AlarmType::BackgroundTaskAlarm);
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}
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ISteadyClockAlarm::ISteadyClockAlarm(Core::System& system_, Alarms& alarms, AlarmType type)
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@@ -179,7 +179,7 @@ void ISteadyClockAlarm::GetAlarmEvent(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(m_alarm.GetEventHandle());
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rb.PushCopyObjects(ctx, m_alarm.GetEventHandle());
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}
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void ISteadyClockAlarm::Enable(HLERequestContext& ctx) {
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