[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)

anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc)

SHOULD help games that use IPC heavily like PKZA and whatnot

biblical levels of performance greed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-06-29 08:11:12 +02:00
committed by crueter
parent b6ee847947
commit 1b482fa99b
28 changed files with 175 additions and 228 deletions
+3 -3
View File
@@ -147,7 +147,7 @@ void IAlarmService::CreateWakeupAlarm(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<ISteadyClockAlarm>(system, m_alarms, AlarmType::WakeupAlarm);
rb.PushIpcInterface<ISteadyClockAlarm>(ctx, system, m_alarms, AlarmType::WakeupAlarm);
}
void IAlarmService::CreateBackgroundTaskAlarm(HLERequestContext& ctx) {
@@ -155,7 +155,7 @@ void IAlarmService::CreateBackgroundTaskAlarm(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<ISteadyClockAlarm>(system, m_alarms, AlarmType::BackgroundTaskAlarm);
rb.PushIpcInterface<ISteadyClockAlarm>(ctx, system, m_alarms, AlarmType::BackgroundTaskAlarm);
}
ISteadyClockAlarm::ISteadyClockAlarm(Core::System& system_, Alarms& alarms, AlarmType type)
@@ -179,7 +179,7 @@ void ISteadyClockAlarm::GetAlarmEvent(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(m_alarm.GetEventHandle());
rb.PushCopyObjects(ctx, m_alarm.GetEventHandle());
}
void ISteadyClockAlarm::Enable(HLERequestContext& ctx) {