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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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@@ -67,7 +67,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(state_change_event->GetReadableEvent());
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rb.PushCopyObjects(ctx, state_change_event->GetReadableEvent());
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}
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void UnbindStateChangeEvent(HLERequestContext& ctx) {
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@@ -186,7 +186,7 @@ void PSM::OpenSession(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IPsmSession>(system);
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rb.PushIpcInterface<IPsmSession>(ctx, system);
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}
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void PSM::GetBatteryVoltageState(HLERequestContext& ctx) {
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@@ -82,7 +85,7 @@ void TS::OpenSession(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISession>(system);
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rb.PushIpcInterface<ISession>(ctx, system);
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}
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} // namespace Service::PTM
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