[core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)

This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat
2025-12-17 06:26:02 +01:00
committed by crueter
parent 50f8d4130d
commit 1eed7efd09
18 changed files with 223 additions and 76 deletions
+10
View File
@@ -166,6 +166,16 @@ Result Container::GetLayerZIndex(u64 layer_id, s32* out_z_index) {
R_RETURN(VI::ResultNotFound);
}
Result Container::SetLayerIsOverlay(u64 layer_id, bool is_overlay) {
std::scoped_lock lk{m_lock};
auto* const layer = m_layers.GetLayerById(layer_id);
R_UNLESS(layer != nullptr, VI::ResultNotFound);
m_surface_flinger->SetLayerIsOverlay(layer->GetConsumerBinderId(), is_overlay);
R_SUCCEED();
}
void Container::LinkVsyncEvent(u64 display_id, Event* event) {
std::scoped_lock lk{m_lock};
m_conductor->LinkVsyncEvent(display_id, event);