[fs] Add RenameDirectory support for same-parent directory renaming (#4312)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Fixes save corruption in Warhammer 40k: Mechanicus and other games
that rename directories within the same parent folder.

- Added RenameDirectory handler in IFileSystem (command 6)
- Implemented same-parent directory renaming using RenameDir

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4312
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Samuel <lizzie@eden-emu.dev>
This commit is contained in:
PavelBARABANOV
2026-08-30 01:46:02 +02:00
committed by crueter
parent 3df41c1e7a
commit 1f03dee126
3 changed files with 20 additions and 6 deletions
@@ -227,12 +227,13 @@ Result VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
std::string src_path(Common::FS::SanitizePath(src_path_));
std::string dest_path(Common::FS::SanitizePath(dest_path_));
auto src = GetDirectoryRelativeWrapped(backing, src_path);
if (src == nullptr)
return FileSys::ResultPathNotFound;
if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
// Use more-optimized vfs implementation rename.
if (src == nullptr)
return FileSys::ResultPathNotFound;
if (!src->Rename(Common::FS::GetFilename(dest_path))) {
// TODO(DarkLordZach): Find a better error code for this
std::string full_src_path = backing->GetFullPath() + "/" + src_path;
std::string full_dest_path = backing->GetFullPath() + "/" + dest_path;
if (!Common::FS::RenameDir(full_src_path, full_dest_path)) {
return ResultUnknown;
}
return ResultSuccess;