[vulkan, android] Initial implementation of LSFG-VK (#4263)

Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work.

Special thanks:

1.- THS - Original developer behind Lossless Scaling
2.- PancakeTAS - Developer behind LSFG-VK
3.- The Big Smolio The Sleeper (@gidoly)

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
This commit is contained in:
CamilleLaVey
2026-08-17 00:30:19 +02:00
committed by crueter
parent dc95cd09ee
commit 2000fdfb7b
69 changed files with 4735 additions and 38 deletions
+4 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -20,6 +20,7 @@
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define LOG_DIR "log"
#define LOSSLESS_DIR "lossless"
#define NAND_DIR "nand"
#define PLAY_TIME_DIR "play_time"
#define SCREENSHOTS_DIR "screenshots"
@@ -37,3 +38,5 @@
// yuzu-specific files
#define LOG_FILE "eden_log.txt"
#define LOSSLESS_DLL_FILE "Lossless.dll"
#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache"
+1
View File
@@ -157,6 +157,7 @@ public:
GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR);
GenerateEdenPath(EdenPath::LoadDir, eden_path / LOAD_DIR);
GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR);
GenerateEdenPath(EdenPath::LosslessDir, eden_path / LOSSLESS_DIR);
GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
+2 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -23,6 +23,7 @@ enum class EdenPath {
KeysDir, // Where key files are stored.
LoadDir, // Where cheat/mod files are stored.
LogDir, // Where log files are stored.
LosslessDir, // Where the user-supplied Lossless Scaling library is stored.
NANDDir, // Where the emulated NAND is stored.
PlayTimeDir, // Where play time data is stored.
SaveDir, // Where save data is stored.