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[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@@ -20,6 +20,7 @@
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define LOG_DIR "log"
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#define LOSSLESS_DIR "lossless"
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#define NAND_DIR "nand"
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#define PLAY_TIME_DIR "play_time"
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#define SCREENSHOTS_DIR "screenshots"
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@@ -37,3 +38,5 @@
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// yuzu-specific files
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#define LOG_FILE "eden_log.txt"
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#define LOSSLESS_DLL_FILE "Lossless.dll"
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#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache"
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