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[vulkan, android] Initial implementation of LSFG-VK (#4263)
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
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@@ -267,6 +267,38 @@ add_library(video_core STATIC
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video_core.h
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)
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if (ENABLE_LSFG)
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target_sources(video_core PRIVATE
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frame_gen/lossless_dll.cpp
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frame_gen/lossless_dll.h
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frame_gen/lsfg_translate.cpp
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frame_gen/lsfg_translate.h
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renderer_vulkan/present/frame_gen.cpp
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renderer_vulkan/present/frame_gen.h
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renderer_vulkan/present/frame_gen_pacer.cpp
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renderer_vulkan/present/frame_gen_pacer.h
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renderer_vulkan/present/lsfg_alpha.cpp
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renderer_vulkan/present/lsfg_alpha.h
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renderer_vulkan/present/lsfg_beta.cpp
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renderer_vulkan/present/lsfg_beta.h
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renderer_vulkan/present/lsfg_chain.cpp
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renderer_vulkan/present/lsfg_chain.h
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renderer_vulkan/present/lsfg_common.cpp
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renderer_vulkan/present/lsfg_common.h
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renderer_vulkan/present/lsfg_delta.cpp
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renderer_vulkan/present/lsfg_delta.h
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renderer_vulkan/present/lsfg_gamma.cpp
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renderer_vulkan/present/lsfg_gamma.h
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renderer_vulkan/present/lsfg_generate.cpp
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renderer_vulkan/present/lsfg_generate.h
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renderer_vulkan/present/lsfg_mipmaps.cpp
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renderer_vulkan/present/lsfg_mipmaps.h
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renderer_vulkan/present/lsfg_shaders.cpp
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renderer_vulkan/present/lsfg_shaders.h
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)
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target_compile_definitions(video_core PUBLIC HAS_LSFG)
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endif()
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if (ENABLE_OPENGL)
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target_sources(video_core PRIVATE
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renderer_opengl/present/filters.cpp
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