[vulkan, android] Initial implementation of LSFG-VK (#4263)

Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work.

Special thanks:

1.- THS - Original developer behind Lossless Scaling
2.- PancakeTAS - Developer behind LSFG-VK
3.- The Big Smolio The Sleeper (@gidoly)

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
This commit is contained in:
CamilleLaVey
2026-08-17 00:30:19 +02:00
committed by crueter
parent dc95cd09ee
commit 2000fdfb7b
69 changed files with 4735 additions and 38 deletions
+553
View File
@@ -0,0 +1,553 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <cstring>
#include <optional>
#include <span>
#include "common/cityhash.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "video_core/frame_gen/lossless_dll.h"
#include "video_core/frame_gen/lsfg_translate.h"
namespace VideoCore::FrameGen {
namespace {
constexpr u16 DOS_MAGIC = 0x5A4D;
constexpr u32 PE_SIGNATURE = 0x00004550;
constexpr u16 PE32_MAGIC = 0x010B;
constexpr u16 PE32_PLUS_MAGIC = 0x020B;
constexpr size_t DOS_LFANEW_OFFSET = 0x3C;
constexpr size_t COFF_HEADER_SIZE = 20;
constexpr size_t OPTIONAL_HEADER_SIZE_OFFSET = 16;
constexpr size_t SECTION_HEADER_SIZE = 40;
constexpr size_t DATA_DIRECTORY_ENTRY_SIZE = 8;
constexpr size_t DATA_DIRECTORY_OFFSET_PE32 = 96;
constexpr size_t DATA_DIRECTORY_OFFSET_PE32_PLUS = 112;
constexpr size_t RESOURCE_DATA_DIRECTORY_INDEX = 2;
constexpr size_t RESOURCE_DIRECTORY_SIZE = 16;
constexpr size_t RESOURCE_NAMED_COUNT_OFFSET = 12;
constexpr size_t RESOURCE_ID_COUNT_OFFSET = 14;
constexpr size_t RESOURCE_ENTRY_SIZE = 8;
constexpr u32 RESOURCE_SUBDIRECTORY_FLAG = 0x80000000;
constexpr u32 RESOURCE_TYPE_RCDATA = 10;
constexpr u32 MIPMAPS_SHADER_ID = 255;
constexpr u32 GENERATE_SHADER_ID = 256;
constexpr u32 PERFORMANCE_SHADER_ID_FIRST = 280;
constexpr u32 PERFORMANCE_SHADER_ID_LAST = 302;
constexpr u32 CACHE_MAGIC = 0x4746534C;
constexpr u32 CACHE_VERSION = 2;
struct CacheHeader {
u32 magic;
u32 version;
u64 source_size;
u64 source_hash;
u32 module_count;
u32 variant;
};
struct Section {
u32 virtual_address;
u32 virtual_size;
u32 raw_address;
u32 raw_size;
};
struct ResourceEntry {
u32 id;
u32 offset;
bool is_directory;
bool is_named;
};
class ImageReader {
public:
explicit ImageReader(std::span<const u8> image_) : image{image_} {}
template <typename T>
[[nodiscard]] bool Read(size_t offset, T& out_value) const {
if (offset > image.size() || image.size() - offset < sizeof(T)) {
return false;
}
std::memcpy(&out_value, image.data() + offset, sizeof(T));
return true;
}
[[nodiscard]] bool Slice(size_t offset, size_t size, std::span<const u8>& out_slice) const {
if (offset > image.size() || image.size() - offset < size) {
return false;
}
out_slice = image.subspan(offset, size);
return true;
}
private:
std::span<const u8> image;
};
[[nodiscard]] std::optional<size_t> FindPeHeader(const ImageReader& reader) {
u16 dos_magic{};
if (!reader.Read(0, dos_magic) || dos_magic != DOS_MAGIC) {
return std::nullopt;
}
u32 pe_offset{};
if (!reader.Read(DOS_LFANEW_OFFSET, pe_offset)) {
return std::nullopt;
}
u32 pe_signature{};
if (!reader.Read(pe_offset, pe_signature) || pe_signature != PE_SIGNATURE) {
return std::nullopt;
}
return static_cast<size_t>(pe_offset);
}
[[nodiscard]] std::optional<size_t> FindDataDirectory(const ImageReader& reader,
size_t optional_header_offset) {
u16 optional_magic{};
if (!reader.Read(optional_header_offset, optional_magic)) {
return std::nullopt;
}
switch (optional_magic) {
case PE32_MAGIC:
return optional_header_offset + DATA_DIRECTORY_OFFSET_PE32;
case PE32_PLUS_MAGIC:
return optional_header_offset + DATA_DIRECTORY_OFFSET_PE32_PLUS;
default:
return std::nullopt;
}
}
[[nodiscard]] bool ReadSections(const ImageReader& reader, size_t pe_offset,
std::vector<Section>& out_sections) {
u16 section_count{};
u16 optional_header_size{};
if (!reader.Read(pe_offset + 4 + 2, section_count) ||
!reader.Read(pe_offset + 4 + OPTIONAL_HEADER_SIZE_OFFSET, optional_header_size)) {
return false;
}
const size_t table_offset = pe_offset + 4 + COFF_HEADER_SIZE + optional_header_size;
out_sections.reserve(section_count);
for (size_t i = 0; i < section_count; ++i) {
const size_t offset = table_offset + i * SECTION_HEADER_SIZE;
Section section{};
if (!reader.Read(offset + 8, section.virtual_size) ||
!reader.Read(offset + 12, section.virtual_address) ||
!reader.Read(offset + 16, section.raw_size) ||
!reader.Read(offset + 20, section.raw_address)) {
return false;
}
out_sections.push_back(section);
}
return true;
}
[[nodiscard]] std::optional<size_t> RvaToFileOffset(std::span<const Section> sections, u32 rva) {
for (const Section& section : sections) {
const u32 span = std::max(section.virtual_size, section.raw_size);
if (span == 0 || rva < section.virtual_address) {
continue;
}
const u32 relative = rva - section.virtual_address;
if (relative < span) {
return static_cast<size_t>(section.raw_address) + relative;
}
}
return std::nullopt;
}
[[nodiscard]] bool ReadResourceEntries(const ImageReader& reader, size_t directory_offset,
std::vector<ResourceEntry>& out_entries) {
u16 named_count{};
u16 id_count{};
if (!reader.Read(directory_offset + RESOURCE_NAMED_COUNT_OFFSET, named_count) ||
!reader.Read(directory_offset + RESOURCE_ID_COUNT_OFFSET, id_count)) {
return false;
}
const size_t total = size_t{named_count} + size_t{id_count};
out_entries.clear();
out_entries.reserve(total);
for (size_t i = 0; i < total; ++i) {
const size_t offset = directory_offset + RESOURCE_DIRECTORY_SIZE + i * RESOURCE_ENTRY_SIZE;
u32 name{};
u32 data{};
if (!reader.Read(offset, name) || !reader.Read(offset + 4, data)) {
return false;
}
out_entries.push_back(ResourceEntry{
.id = name & ~RESOURCE_SUBDIRECTORY_FLAG,
.offset = data & ~RESOURCE_SUBDIRECTORY_FLAG,
.is_directory = (data & RESOURCE_SUBDIRECTORY_FLAG) != 0,
.is_named = (name & RESOURCE_SUBDIRECTORY_FLAG) != 0,
});
}
return true;
}
[[nodiscard]] bool ReadResourceLeaf(const ImageReader& reader, std::span<const Section> sections,
size_t leaf_offset, std::span<const u8>& out_data) {
u32 data_rva{};
u32 data_size{};
if (!reader.Read(leaf_offset, data_rva) || !reader.Read(leaf_offset + 4, data_size) ||
data_size == 0) {
return false;
}
const std::optional<size_t> data_offset = RvaToFileOffset(sections, data_rva);
if (!data_offset) {
return false;
}
return reader.Slice(*data_offset, data_size, out_data);
}
using ResourceSpans = std::map<u32, std::span<const u8>>;
[[nodiscard]] bool CollectRcData(const ImageReader& reader, std::span<const Section> sections,
size_t resource_base, ResourceSpans& out_resources) {
std::vector<ResourceEntry> type_entries;
if (!ReadResourceEntries(reader, resource_base, type_entries)) {
return false;
}
for (const ResourceEntry& type_entry : type_entries) {
if (type_entry.is_named || type_entry.id != RESOURCE_TYPE_RCDATA ||
!type_entry.is_directory) {
continue;
}
std::vector<ResourceEntry> name_entries;
if (!ReadResourceEntries(reader, resource_base + type_entry.offset, name_entries)) {
return false;
}
for (const ResourceEntry& name_entry : name_entries) {
if (name_entry.is_named || !name_entry.is_directory) {
continue;
}
std::vector<ResourceEntry> language_entries;
if (!ReadResourceEntries(reader, resource_base + name_entry.offset, language_entries)) {
return false;
}
for (const ResourceEntry& language_entry : language_entries) {
if (language_entry.is_directory) {
continue;
}
std::span<const u8> data;
if (!ReadResourceLeaf(reader, sections, resource_base + language_entry.offset,
data)) {
continue;
}
out_resources.insert_or_assign(name_entry.id, data);
break;
}
}
}
return true;
}
[[nodiscard]] std::vector<u32> PerformanceShaderIds() {
std::vector<u32> ids{MIPMAPS_SHADER_ID, GENERATE_SHADER_ID};
for (u32 id = PERFORMANCE_SHADER_ID_FIRST; id <= PERFORMANCE_SHADER_ID_LAST; ++id) {
ids.push_back(id);
}
return ids;
}
template <typename Map>
[[nodiscard]] bool HasPerformanceShaders(const Map& resources) {
const std::vector<u32> ids = PerformanceShaderIds();
return std::ranges::all_of(ids, [&](u32 id) { return resources.contains(id); });
}
[[nodiscard]] u32 VariantOffset(ShaderVariant variant) {
return variant == ShaderVariant::NativeFp16 ? PerformanceShader::NATIVE_FP16_OFFSET
: PerformanceShader::NATIVE_FP32_OFFSET;
}
template <typename Map>
[[nodiscard]] bool HasNativeVariant(const Map& resources, ShaderVariant variant) {
const u32 offset = VariantOffset(variant);
return std::ranges::all_of(PerformanceShaderIds(), [&](u32 id) {
const auto hit = resources.find(id + offset);
return hit != resources.end() && IsSpirvModule(hit->second);
});
}
[[nodiscard]] std::optional<ShaderVariant> SelectVariant(const ResourceSpans& resources,
bool allow_fp16, bool prefer_fp16) {
if (prefer_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
return ShaderVariant::NativeFp16;
}
if (HasNativeVariant(resources, ShaderVariant::NativeFp32)) {
return ShaderVariant::NativeFp32;
}
if (allow_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
return ShaderVariant::NativeFp16;
}
return std::nullopt;
}
[[nodiscard]] LosslessStatus TranslateAll(const ResourceSpans& resources,
ShaderModules& out_modules,
ShaderVariant variant) {
const u32 offset = VariantOffset(variant);
out_modules.clear();
for (const u32 id : PerformanceShaderIds()) {
const auto hit = resources.find(id + offset);
if (hit == resources.end()) {
return LosslessStatus::MissingShaders;
}
std::vector<u32> adopted = AdoptSpirvModule(hit->second);
if (adopted.empty()) {
return LosslessStatus::TranslationFailed;
}
out_modules.emplace(id, std::move(adopted));
}
return LosslessStatus::Ok;
}
[[nodiscard]] bool WriteShaderCache(const std::filesystem::path& path, const CacheHeader& header,
const ShaderModules& modules) {
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen() || file.Write(header) != 1) {
return false;
}
for (const auto& [id, words] : modules) {
const u32 word_count = static_cast<u32>(words.size());
if (file.Write(id) != 1 || file.Write(word_count) != 1 ||
file.Write(words) != words.size()) {
return false;
}
}
return file.Flush();
}
[[nodiscard]] bool ReadShaderCache(const std::filesystem::path& path, u64 source_size,
u64 source_hash, u32 variant, ShaderModules& out_modules) {
if (!Common::FS::Exists(path)) {
return false;
}
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
CacheHeader header{};
if (!file.IsOpen() || file.Read(header) != 1) {
return false;
}
if (header.magic != CACHE_MAGIC || header.version != CACHE_VERSION ||
header.source_size != source_size || header.source_hash != source_hash ||
header.variant != variant) {
return false;
}
out_modules.clear();
for (u32 i = 0; i < header.module_count; ++i) {
u32 id{};
u32 word_count{};
if (file.Read(id) != 1 || file.Read(word_count) != 1 || word_count == 0) {
return false;
}
std::vector<u32> words(word_count);
if (file.Read(words) != words.size()) {
return false;
}
out_modules.emplace(id, std::move(words));
}
return HasPerformanceShaders(out_modules);
}
[[nodiscard]] LosslessStatus ReadImageFile(const std::filesystem::path& path,
std::vector<u8>& out_image) {
if (!Common::FS::Exists(path)) {
return LosslessStatus::NotInstalled;
}
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
return LosslessStatus::UnreadableFile;
}
out_image.resize(static_cast<size_t>(file.GetSize()));
if (out_image.empty() || file.Read(out_image) != out_image.size()) {
return LosslessStatus::UnreadableFile;
}
return LosslessStatus::Ok;
}
[[nodiscard]] LosslessStatus ParseShaderSpans(std::span<const u8> image,
ResourceSpans& out_resources) {
const ImageReader reader{image};
const std::optional<size_t> pe_offset = FindPeHeader(reader);
if (!pe_offset) {
return LosslessStatus::NotPortableExecutable;
}
const std::optional<size_t> data_directory =
FindDataDirectory(reader, *pe_offset + 4 + COFF_HEADER_SIZE);
if (!data_directory) {
return LosslessStatus::NotPortableExecutable;
}
std::vector<Section> sections;
if (!ReadSections(reader, *pe_offset, sections)) {
return LosslessStatus::NotPortableExecutable;
}
u32 resource_rva{};
if (!reader.Read(*data_directory + RESOURCE_DATA_DIRECTORY_INDEX * DATA_DIRECTORY_ENTRY_SIZE,
resource_rva) ||
resource_rva == 0) {
return LosslessStatus::MissingShaders;
}
const std::optional<size_t> resource_base = RvaToFileOffset(sections, resource_rva);
if (!resource_base) {
return LosslessStatus::NotPortableExecutable;
}
out_resources.clear();
if (!CollectRcData(reader, sections, *resource_base, out_resources)) {
return LosslessStatus::MissingShaders;
}
return HasPerformanceShaders(out_resources) ? LosslessStatus::Ok
: LosslessStatus::MissingShaders;
}
} // Anonymous namespace
std::filesystem::path GetLosslessDllPath() {
return Common::FS::GetEdenPath(Common::FS::EdenPath::LosslessDir) / LOSSLESS_DLL_FILE;
}
std::filesystem::path GetShaderCachePath() {
return Common::FS::GetEdenPath(Common::FS::EdenPath::LosslessDir) / LOSSLESS_CACHE_FILE;
}
LosslessStatus ReadShaderResources(const std::filesystem::path& path,
ShaderResources& out_resources) {
std::vector<u8> image;
const LosslessStatus read_status = ReadImageFile(path, image);
if (read_status != LosslessStatus::Ok) {
return read_status;
}
ResourceSpans spans;
const LosslessStatus parse_status = ParseShaderSpans(image, spans);
if (parse_status != LosslessStatus::Ok) {
return parse_status;
}
out_resources.clear();
for (const auto& [id, data] : spans) {
out_resources.emplace(id, std::vector<u8>{data.begin(), data.end()});
}
return LosslessStatus::Ok;
}
LosslessStatus ValidateLosslessDll(const std::filesystem::path& path) {
std::vector<u8> image;
const LosslessStatus read_status = ReadImageFile(path, image);
if (read_status != LosslessStatus::Ok) {
return read_status;
}
ResourceSpans spans;
return ParseShaderSpans(image, spans);
}
LosslessStatus GetInstalledLosslessStatus() {
return ValidateLosslessDll(GetLosslessDllPath());
}
LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool allow_fp16, bool prefer_fp16) {
std::vector<u8> image;
const LosslessStatus read_status = ReadImageFile(GetLosslessDllPath(), image);
if (read_status != LosslessStatus::Ok) {
return read_status;
}
const u64 source_size = image.size();
const u64 source_hash =
Common::CityHash64(reinterpret_cast<const char*>(image.data()), image.size());
const std::filesystem::path cache_path = GetShaderCachePath();
ResourceSpans spans;
const LosslessStatus parse_status = ParseShaderSpans(image, spans);
if (parse_status != LosslessStatus::Ok) {
return parse_status;
}
const std::optional<ShaderVariant> variant = SelectVariant(spans, allow_fp16, prefer_fp16);
if (!variant) {
return LosslessStatus::MissingShaders;
}
if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(*variant),
out_modules)) {
return LosslessStatus::Ok;
}
const LosslessStatus translate_status = TranslateAll(spans, out_modules, *variant);
if (translate_status != LosslessStatus::Ok) {
return translate_status;
}
const CacheHeader header{
.magic = CACHE_MAGIC,
.version = CACHE_VERSION,
.source_size = source_size,
.source_hash = source_hash,
.module_count = static_cast<u32>(out_modules.size()),
.variant = static_cast<u32>(*variant),
};
if (!WriteShaderCache(cache_path, header, out_modules)) {
void(Common::FS::RemoveFile(cache_path));
return LosslessStatus::CacheUnusable;
}
return LosslessStatus::Ok;
}
LosslessStatus BuildShaderCache() {
ShaderModules modules;
return LoadShaderModules(modules, true);
}
bool RemoveInstalledLosslessDll() {
const std::filesystem::path cache_path = GetShaderCachePath();
if (Common::FS::Exists(cache_path)) {
void(Common::FS::RemoveFile(cache_path));
}
const std::filesystem::path path = GetLosslessDllPath();
if (!Common::FS::Exists(path)) {
return true;
}
return Common::FS::RemoveFile(path);
}
} // namespace VideoCore::FrameGen
+67
View File
@@ -0,0 +1,67 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include <filesystem>
#include <map>
#include <vector>
#include "common/common_types.h"
namespace VideoCore::FrameGen {
enum class LosslessStatus : u32 {
Ok,
NotInstalled,
UnreadableFile,
NotPortableExecutable,
MissingShaders,
TranslationFailed,
CacheUnusable,
};
using ShaderResources = std::map<u32, std::vector<u8>>;
using ShaderModules = std::map<u32, std::vector<u32>>;
enum class ShaderVariant : u32 {
NativeFp32 = 1,
NativeFp16 = 2,
};
namespace PerformanceShader {
constexpr u32 MIPMAPS = 255;
constexpr u32 GENERATE = 256;
constexpr std::array<u32, 4> ALPHA{290, 291, 292, 293};
constexpr std::array<u32, 5> BETA{298, 299, 300, 301, 302};
constexpr std::array<u32, 5> GAMMA{280, 282, 283, 284, 285};
constexpr std::array<u32, 10> DELTA{280, 286, 287, 288, 289, 281, 294, 295, 296, 297};
constexpr u32 NATIVE_FP16_OFFSET = 49;
constexpr u32 NATIVE_FP32_OFFSET = 98;
} // namespace PerformanceShader
[[nodiscard]] std::filesystem::path GetLosslessDllPath();
[[nodiscard]] std::filesystem::path GetShaderCachePath();
[[nodiscard]] LosslessStatus ReadShaderResources(const std::filesystem::path& path,
ShaderResources& out_resources);
[[nodiscard]] LosslessStatus ValidateLosslessDll(const std::filesystem::path& path);
[[nodiscard]] LosslessStatus GetInstalledLosslessStatus();
[[nodiscard]] LosslessStatus BuildShaderCache();
[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules,
bool allow_fp16 = false,
bool prefer_fp16 = false);
bool RemoveInstalledLosslessDll();
} // namespace VideoCore::FrameGen
@@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <cstring>
#include <map>
#include <tuple>
#include "video_core/frame_gen/lsfg_translate.h"
namespace VideoCore::FrameGen {
namespace {
constexpr u32 SPIRV_MAGIC = 0x07230203;
constexpr u32 SPIRV_WORD_COUNT_SHIFT = 16;
constexpr u32 SPIRV_OPCODE_MASK = 0xffff;
constexpr u32 SPIRV_OP_FUNCTION = 54;
constexpr u32 SPIRV_OP_DECORATE = 71;
constexpr u32 SPIRV_DECORATION_BINDING = 33;
constexpr u32 SPIRV_DECORATION_DESCRIPTOR_SET = 34;
constexpr u32 DECORATION_LITERAL_WORD = 3;
constexpr size_t SPIRV_HEADER_WORDS = 5;
void RenumberBindingsInOrder(std::vector<u32>& words) {
struct Slot {
u32 set;
u32 binding;
size_t literal_offset;
};
std::map<u32, u32> sets;
std::vector<Slot> slots;
size_t offset = SPIRV_HEADER_WORDS;
while (offset + 1 <= words.size()) {
const u32 length = words[offset] >> SPIRV_WORD_COUNT_SHIFT;
const u32 opcode = words[offset] & SPIRV_OPCODE_MASK;
if (length == 0 || offset + length > words.size()) {
return;
}
if (opcode == SPIRV_OP_FUNCTION) {
break;
}
if (opcode == SPIRV_OP_DECORATE && length >= 4) {
if (words[offset + 2] == SPIRV_DECORATION_DESCRIPTOR_SET) {
sets[words[offset + 1]] = words[offset + 3];
} else if (words[offset + 2] == SPIRV_DECORATION_BINDING) {
slots.push_back(Slot{0, words[offset + 3], offset + DECORATION_LITERAL_WORD});
}
}
offset += length;
}
for (Slot& slot : slots) {
const auto hit = sets.find(words[slot.literal_offset - 2]);
slot.set = hit == sets.end() ? 0 : hit->second;
}
std::ranges::stable_sort(slots, [](const Slot& lhs, const Slot& rhs) {
return std::tie(lhs.set, lhs.binding) < std::tie(rhs.set, rhs.binding);
});
for (size_t i = 0; i < slots.size(); ++i) {
words[slots[i].literal_offset] = static_cast<u32>(i);
}
}
} // Anonymous namespace
bool IsSpirvModule(std::span<const u8> blob) {
if (blob.size() < SPIRV_HEADER_WORDS * sizeof(u32) || blob.size() % sizeof(u32) != 0) {
return false;
}
u32 magic{};
std::memcpy(&magic, blob.data(), sizeof(magic));
return magic == SPIRV_MAGIC;
}
std::vector<u32> AdoptSpirvModule(std::span<const u8> blob) {
if (!IsSpirvModule(blob)) {
return {};
}
std::vector<u32> words(blob.size() / sizeof(u32));
std::memcpy(words.data(), blob.data(), blob.size());
RenumberBindingsInOrder(words);
return words;
}
} // namespace VideoCore::FrameGen
+17
View File
@@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <span>
#include <vector>
#include "common/common_types.h"
namespace VideoCore::FrameGen {
[[nodiscard]] bool IsSpirvModule(std::span<const u8> blob);
[[nodiscard]] std::vector<u32> AdoptSpirvModule(std::span<const u8> blob);
} // namespace VideoCore::FrameGen