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[vulkan] Added conservative path for RoundingModeRTZ + instrumentalization for shaders use
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@@ -379,6 +379,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
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.support_separate_rounding_mode =
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float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
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.support_fp32_rounding_rtz = float_control.shaderRoundingModeRTZFloat32 != VK_FALSE,
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.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
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.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
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.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
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