[vulkan] Added conservative path for RoundingModeRTZ + instrumentalization for shaders use

This commit is contained in:
CamilleLaVey
2026-03-07 01:27:06 -04:00
committed by lizzie
parent a80e0f10ba
commit 21c77d5dce
4 changed files with 92 additions and 37 deletions
@@ -379,6 +379,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_fp32_rounding_rtz = float_control.shaderRoundingModeRTZFloat32 != VK_FALSE,
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,