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Gamma pass on lsfg
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@@ -133,6 +133,8 @@ add_library(video_core STATIC
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renderer_vulkan/present/lsfg_beta.h
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renderer_vulkan/present/lsfg_common.cpp
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renderer_vulkan/present/lsfg_common.h
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renderer_vulkan/present/lsfg_gamma.cpp
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renderer_vulkan/present/lsfg_gamma.h
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renderer_vulkan/present/lsfg_mipmaps.cpp
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renderer_vulkan/present/lsfg_mipmaps.h
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renderer_vulkan/present/lsfg_shaders.cpp
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@@ -0,0 +1,172 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <vector>
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#include "video_core/frame_gen/lossless_dll.h"
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#include "video_core/renderer_vulkan/present/lsfg_gamma.h"
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#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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namespace {
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constexpr u32 DISPATCH_TILE_SHIFT = 3;
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[[nodiscard]] u32 GroupCount(u32 size) {
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return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
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}
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} // Anonymous namespace
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LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
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const LsfgShaders& shaders, LsfgResources& resources,
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vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_,
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LsfgImage& flow_input_, LsfgImage* previous_)
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: inputs{&inputs_}, flow_input{&flow_input_}, previous{previous_} {
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using namespace VideoCore::FrameGen::PerformanceShader;
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passes[0] = LsfgPass(device, shaders, GAMMA[0],
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{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLER},
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{5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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passes[1] = LsfgPass(device, shaders, GAMMA[1],
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{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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passes[2] = LsfgPass(device, shaders, GAMMA[2],
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{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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passes[3] = LsfgPass(device, shaders, GAMMA[3],
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{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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passes[4] = LsfgPass(device, shaders, GAMMA[4],
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{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
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{2, VK_DESCRIPTOR_TYPE_SAMPLER},
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{4, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
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{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
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const VkExtent2D extent = (*inputs)[0][0].Extent();
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for (auto& image : temp1) {
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image = LsfgImage(device, memory_allocator, extent);
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}
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for (auto& image : temp2) {
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image = LsfgImage(device, memory_allocator, extent);
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}
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out_image = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
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std::vector<VkDescriptorSetLayout> layouts;
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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layouts.push_back(passes[0].SetLayout());
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}
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for (size_t i = 1; i < LSFG_GAMMA_STAGES; ++i) {
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layouts.push_back(passes[i].SetLayout());
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}
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owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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first_descriptor_sets[i] = owned_sets[i];
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}
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for (size_t i = 0; i < LSFG_GAMMA_STAGES - 1; ++i) {
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descriptor_sets[i] = owned_sets[LSFG_HISTORY_SLOTS + i];
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}
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const VkSampler sampler = resources.GetSampler();
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const VkSampler border_sampler = resources.GetSampler(
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
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const VkSampler edge_sampler =
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resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
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const VkBuffer buffer = resources.GetBuffer(LSFG_TIMESTAMP, previous == nullptr);
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for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
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LsfgDescriptorWriter(first_descriptor_sets[i])
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.AddUniformBuffer(buffer, LsfgResources::BufferSize())
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.AddSampler(border_sampler)
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.AddSampler(edge_sampler)
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.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
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.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
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.AddSampledImage(previous)
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.AddStorageImages(temp1)
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.Build(device);
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}
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LsfgDescriptorWriter(descriptor_sets[0])
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.AddSampler(sampler)
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.AddSampledImages(temp1)
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.AddStorageImages(temp2)
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[1])
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.AddSampler(sampler)
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.AddSampledImages(temp2)
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.AddStorageImage(temp1[0])
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.AddStorageImage(temp1[1])
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[2])
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.AddSampler(sampler)
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.AddSampledImage(temp1[0])
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.AddSampledImage(temp1[1])
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.AddStorageImages(temp2)
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.Build(device);
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LsfgDescriptorWriter(descriptor_sets[3])
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.AddUniformBuffer(buffer, LsfgResources::BufferSize())
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.AddSampler(sampler)
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.AddSampler(edge_sampler)
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.AddSampledImages(temp2)
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.AddSampledImage(previous)
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.AddSampledImage(*flow_input)
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.AddStorageImage(out_image)
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.Build(device);
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}
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void LsfgGamma::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count) {
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const VkExtent2D extent = temp1[0].Extent();
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const u32 groups_x = GroupCount(extent.width);
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const u32 groups_y = GroupCount(extent.height);
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const size_t slot = frame_count % LSFG_HISTORY_SLOTS;
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const size_t previous_slot = (frame_count + 2) % LSFG_HISTORY_SLOTS;
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LsfgBarriers(cmdbuf)
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.WriteToReadAll((*inputs)[previous_slot])
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.WriteToReadAll((*inputs)[slot])
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.WriteToRead(previous)
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.ReadToWriteAll(temp1)
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.Build();
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passes[0].Bind(cmdbuf, first_descriptor_sets[slot]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
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passes[1].Bind(cmdbuf, descriptor_sets[0]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf)
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.WriteToReadAll(temp2)
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.ReadToWrite(temp1[0])
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.ReadToWrite(temp1[1])
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.Build();
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passes[2].Bind(cmdbuf, descriptor_sets[1]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf)
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.WriteToRead(temp1[0])
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.WriteToRead(temp1[1])
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.ReadToWriteAll(temp2)
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.Build();
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passes[3].Bind(cmdbuf, descriptor_sets[2]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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LsfgBarriers(cmdbuf)
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.WriteToReadAll(temp2)
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.WriteToRead(previous)
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.WriteToRead(*flow_input)
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.ReadToWrite(out_image)
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.Build();
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passes[4].Bind(cmdbuf, descriptor_sets[3]);
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cmdbuf.Dispatch(groups_x, groups_y, 1);
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}
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} // namespace Vulkan
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@@ -0,0 +1,47 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/present/lsfg_common.h"
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namespace Vulkan {
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class Device;
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class LsfgShaders;
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constexpr size_t LSFG_GAMMA_STAGES = 5;
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constexpr size_t LSFG_GAMMA_TEMPS = 3;
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class LsfgGamma {
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public:
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LsfgGamma() = default;
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LsfgGamma(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
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LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
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LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous);
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void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
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[[nodiscard]] LsfgImage& Output() {
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return out_image;
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}
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private:
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LsfgImageHistory* inputs{};
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LsfgImage* flow_input{};
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LsfgImage* previous{};
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std::array<LsfgPass, LSFG_GAMMA_STAGES> passes;
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std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
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std::array<VkDescriptorSet, LSFG_GAMMA_STAGES - 1> descriptor_sets{};
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vk::DescriptorSets owned_sets;
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std::array<LsfgImage, LSFG_GAMMA_TEMPS> temp1;
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LsfgImagePair temp2;
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LsfgImage out_image;
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};
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} // namespace Vulkan
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