[hle] correct IClientProcess::RegisterClient, impl cmd 3100,3102 for ns:vm (#4376)

ldn had wrong signature
ns:vm had missing function stubs that would make some games assert on missing impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-09-09 11:13:42 +02:00
committed by crueter
parent e5b8b10188
commit 23585820bc
12 changed files with 82 additions and 158 deletions
+5 -5
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -26,17 +29,14 @@ IStorage::~IStorage() = default;
Result IStorage::Open(Out<SharedPointer<IStorageAccessor>> out_storage_accessor) {
LOG_DEBUG(Service_AM, "called");
R_UNLESS(m_impl->GetHandle() == nullptr, AM::ResultInvalidStorageType);
*out_storage_accessor = std::make_shared<IStorageAccessor>(system, m_impl);
R_SUCCEED();
}
Result IStorage::OpenTransferStorage(
Out<SharedPointer<ITransferStorageAccessor>> out_transfer_storage_accessor) {
Result IStorage::OpenTransferStorage(Out<SharedPointer<ITransferStorageAccessor>> out_transfer_storage_accessor) {
LOG_DEBUG(Service_AM, "called");
R_UNLESS(m_impl->GetHandle() != nullptr, AM::ResultInvalidStorageType);
*out_transfer_storage_accessor = std::make_shared<ITransferStorageAccessor>(system, m_impl);
R_SUCCEED();
}