[hle] correct IClientProcess::RegisterClient, impl cmd 3100,3102 for ns:vm (#4376)

ldn had wrong signature
ns:vm had missing function stubs that would make some games assert on missing impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-09-09 11:13:42 +02:00
committed by crueter
parent e5b8b10188
commit 23585820bc
12 changed files with 82 additions and 158 deletions
-18
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@@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/spl/csrng.h"
namespace Service::SPL {
CSRNG::CSRNG(Core::System& system_, std::shared_ptr<Module> module_)
: Interface(system_, std::move(module_), "csrng") {
static const FunctionInfo functions[] = {
{0, &CSRNG::GenerateRandomBytes, "GenerateRandomBytes"},
};
RegisterHandlers(functions);
}
CSRNG::~CSRNG() = default;
} // namespace Service::SPL
-20
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@@ -1,20 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/spl/spl_module.h"
namespace Core {
class System;
}
namespace Service::SPL {
class CSRNG final : public Module::Interface {
public:
explicit CSRNG(Core::System& system_, std::shared_ptr<Module> module_);
~CSRNG() override;
};
} // namespace Service::SPL
+12 -1
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@@ -13,7 +13,6 @@
#include "core/hle/api_version.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/spl/csrng.h"
#include "core/hle/service/spl/spl.h"
#include "core/hle/service/spl/spl_module.h"
@@ -203,6 +202,18 @@ Result Module::Interface::GetConfigImpl(u64* out_config, ConfigItem config_item)
}
}
class CSRNG final : public Module::Interface {
public:
explicit CSRNG(Core::System& system_, std::shared_ptr<Module> module_)
: Interface(system_, std::move(module_), "csrng") {
static const FunctionInfo functions[] = {
{0, &CSRNG::GenerateRandomBytes, "GenerateRandomBytes"},
};
RegisterHandlers(functions);
}
~CSRNG() override = default;
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
auto module = std::make_shared<Module>();