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@@ -325,6 +325,9 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([&] { HaltEmulation(); });
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m_system.RegisterApplicationChangedCallback(
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[&](u64 changed_program_id) { RequestDiskShaderCacheReload(changed_program_id); });
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// Register an ExecuteProgram callback such that Core can execute a sub-program
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m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
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m_next_program_index = program_index_;
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@@ -404,20 +407,58 @@ void EmulationSession::RunEmulation() {
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}
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while (true) {
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std::optional<u64> reload_title;
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{
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[[maybe_unused]] std::unique_lock lock(m_mutex);
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if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
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[&]() { return !m_is_running; })) {
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// Emulation halted.
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break;
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if (m_cv.wait_for(lock, std::chrono::milliseconds(800), [&]() {
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return !m_is_running || m_pending_shader_cache_title.has_value();
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})) {
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if (!m_is_running) {
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break;
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}
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reload_title = std::exchange(m_pending_shader_cache_title, std::nullopt);
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}
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}
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if (reload_title.has_value())
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ReloadDiskShaderCache(*reload_title);
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}
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// Reset current applet ID.
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m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
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}
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void EmulationSession::RequestDiskShaderCacheReload(u64 program_id) {
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{
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std::scoped_lock lock(m_mutex);
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m_pending_shader_cache_title = program_id;
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}
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m_cv.notify_one();
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}
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void EmulationSession::ReloadDiskShaderCache(u64 program_id) {
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if (!Settings::values.use_disk_shader_cache.GetValue())
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return;
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LOG_INFO(Frontend, "Reloading disk shader cache for {:016X}", program_id);
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const bool was_paused = m_is_paused;
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m_system.Pause();
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m_system.GPU().WaitForIdle();
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m_system.GPU().ObtainContext();
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(program_id, std::stop_token{},
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LoadDiskCacheProgress);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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m_system.GPU().ReleaseContext();
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if (!was_paused)
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m_system.Run();
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}
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Common::Android::SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
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return m_software_keyboard;
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}
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@@ -4,6 +4,8 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <optional>
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#include <android/native_window_jni.h>
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#include "common/android/applets/software_keyboard.h"
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#include "core/core.h"
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@@ -44,6 +46,7 @@ public:
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void HaltEmulation();
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void RunEmulation();
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void ShutdownEmulation();
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void RequestDiskShaderCacheReload(u64 program_id);
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const Core::PerfStatsResults& PerfStats();
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int ShadersBuilding();
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@@ -65,6 +68,7 @@ private:
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static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
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static void OnEmulationStopped(Core::SystemResultStatus result);
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static void ChangeProgram(std::size_t program_index);
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void ReloadDiskShaderCache(u64 program_id);
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private:
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// Window management
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@@ -83,6 +87,7 @@ private:
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Common::Android::SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
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std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
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int m_applet_id{1};
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std::optional<u64> m_pending_shader_cache_title;
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// GPU driver parameters
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std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
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