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[frontend] Unify cmdline parsing (#4424)
Addresses #4383. Makes it so both the Qt and SDL frontends now share the same options (bar `-hlaunch` and `-qlaunch`). Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4424 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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+18
-68
@@ -3,6 +3,7 @@
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// Static Qt on macOS doesn't use Vulkan
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// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
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#include "core/launch_params.h"
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#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
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#undef VMA_IMPLEMENTATION
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#endif
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@@ -515,79 +516,28 @@ MainWindow::MainWindow(bool has_broken_vulkan)
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// to prevent the UI from blowing up.
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UpdateUITheme();
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QStringList args = QApplication::arguments();
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if (QStringList args = QApplication::arguments(); args.size() >= 2) {
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QList<QByteArray> qba{};
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for (auto const& e : args)
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qba.push_back(e.toUtf8());
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std::vector<char*> args_cstr{};
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for (auto& e : qba)
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args_cstr.push_back(e.data());
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if (args.size() < 2) {
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return;
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}
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auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
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QString game_path;
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bool should_launch_qlaunch = false;
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bool should_launch_hlaunch = false;
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bool should_launch_setup = false;
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bool has_gamepath = false;
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bool is_fullscreen = false;
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// Preserves drag/drop functionality
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for (int i = 1; i < args.size(); ++i) {
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if (args[i] == QStringLiteral("-f")) {
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// Launch game in fullscreen mode
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is_fullscreen = true;
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} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
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// Launch game with a specific user
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int user_arg_idx = ++i;
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bool argument_ok;
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std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
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if (!argument_ok) {
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// try to look it up by username, only finds the first username that matches.
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std::string const user_arg_str = args[user_arg_idx].toStdString();
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auto const user_idx =
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QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
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if (user_idx != std::nullopt) {
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selected_user = user_idx.value();
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} else {
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LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
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continue;
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}
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}
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if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
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Settings::values.current_user = s32(selected_user);
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user_flag_cmd_line = true;
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} else {
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LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
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}
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} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
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// Launch game at path
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game_path = args[++i];
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has_gamepath = true;
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} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
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auto& players = Settings::values.players.GetValue();
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players[0].profile_name = args[++i].toStdString();
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} else if (args[i] == QStringLiteral("-qlaunch")) {
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should_launch_qlaunch = true;
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} else if (args[i] == QStringLiteral("-hlaunch")) {
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should_launch_hlaunch = true;
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} else if (args[i] == QStringLiteral("-setup")) {
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should_launch_setup = true;
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} else {
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game_path = args[i];
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has_gamepath = true;
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// Override fullscreen setting if gamepath or argument is provided
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if (!lp.filepath.empty() || lp.fullscreen) {
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ui->action_Fullscreen->setChecked(lp.fullscreen);
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}
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}
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// Override fullscreen setting if gamepath or argument is provided
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if (has_gamepath || is_fullscreen) {
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ui->action_Fullscreen->setChecked(is_fullscreen);
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}
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if (should_launch_setup) {
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LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
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} else {
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if (!game_path.isEmpty()) {
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BootGame(game_path, ApplicationAppletParameters());
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} else if (should_launch_qlaunch) {
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if (!lp.filepath.empty()) {
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BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
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} else if (lp.launch_setup) {
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LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
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} else if (lp.launch_qlaunch) {
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LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
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} else if (should_launch_hlaunch) {
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} else if (lp.launch_hlaunch) {
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std::filesystem::path const sd_dir =
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Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
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auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
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