[frontend] Unify cmdline parsing (#4424)

Addresses #4383.

Makes it so both the Qt and SDL frontends now share the same options (bar `-hlaunch` and `-qlaunch`).

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4424
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
lizzie
2026-09-23 14:51:51 +02:00
committed by crueter
parent 3d37a816c6
commit 278f411dad
7 changed files with 319 additions and 281 deletions
+15 -189
View File
@@ -10,6 +10,7 @@
#include <regex>
#include <string>
#include "common/settings_enums.h"
#include "core/launch_params.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -52,12 +53,6 @@
#include "common/windows/timer_resolution.h"
#endif
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -67,25 +62,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void OnStateChanged(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
@@ -208,168 +184,18 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return SDL_APP_FAILURE;
}
#endif
std::string filepath;
std::optional<std::string> config_path{};
std::string program_args;
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
switch (char(arg)) {
case 'd':
override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
config_path = optarg;
break;
case 'f':
fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
case 'g':
filepath = std::string(optarg);
break;
case 'i': {
input_profile = std::string(optarg);
break;
}
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (!std::regex_match(str_arg, re)) {
std::cout << "Wrong format for option --multiplayer\n";
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
}
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
nickname = match[1];
password = match[2];
address = match[3];
if (!match[4].str().empty()) {
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
if (!std::regex_match(nickname, nickname_re)) {
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
return SDL_APP_FAILURE;
}
if (address.empty()) {
LOG_ERROR(Frontend, "Address to room must not be empty");
return SDL_APP_FAILURE;
}
break;
}
case 'p':
program_args = argv[optind];
++optind;
break;
case 'u':
selected_user = atoi(optarg);
break;
case 'v':
PrintVersion();
return SDL_APP_FAILURE;
case 'n':
force_null_render = true;
break;
case 's':
force_single_core = true;
break;
case 'x':
log_filter = argv[optind];
++optind;
break;
}
} else {
#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
#else
filepath = argv[optind];
wchar_t **argv_w = nullptr;
#endif
optind++;
}
}
SdlConfig config{config_path};
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!program_args.empty()) {
Settings::values.program_args = program_args;
}
if (!input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = input_profile;
}
if (selected_user.has_value()) {
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
}
if (override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *override_gdb_port;
}
if (force_single_core) {
Settings::values.use_multi_core = false;
}
if (force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
#ifdef _WIN32
LocalFree(argv_w);
#endif
SdlConfig config{lp.config_path};
if (filepath.empty()) {
Core::ApplyLaunchParams(lp);
if (lp.filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return SDL_APP_FAILURE;
}
@@ -386,14 +212,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
break;
#endif
case Settings::RendererBackend::Vulkan:
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
break;
case Settings::RendererBackend::Null:
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
break;
default:
LOG_CRITICAL(Frontend, "Invalid renderer backend");
@@ -413,12 +239,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
switch (load_result) {
case Core::SystemResultStatus::Success:
break; // Expected case
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
return SDL_APP_FAILURE;
case Core::SystemResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
@@ -440,14 +266,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
return SDL_APP_FAILURE;
}
if (use_multiplayer) {
if (lp.use_multiplayer) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageReceived(OnMessageReceived);
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
member->BindOnStateChanged(OnStateChanged);
member->BindOnError(OnNetworkError);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
} else {
LOG_ERROR(Network, "Could not access RoomMember");
return SDL_APP_FAILURE;