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[vulkan] Sampled linear images fallback to nearest
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@@ -16,6 +16,7 @@
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/types.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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@@ -235,8 +236,12 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
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: sampler.Handle()};
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VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
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: sampler.Handle()};
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if (sampler.HasLinearFiltering() &&
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VideoCore::Surface::IsPixelFormatInteger(image_view.format)) {
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vk_sampler = sampler.HandleWithNearestFilter();
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}
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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const bool element_rescaled{texture_cache.IsRescaling(image_view)};
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is_rescaled |= element_rescaled;
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@@ -2326,20 +2326,28 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const auto create_sampler = [&](const f32 anisotropy) {
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const VkFilter mag_filter{MaxwellToVK::Sampler::Filter(tsc.mag_filter)};
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const VkFilter min_filter{MaxwellToVK::Sampler::Filter(tsc.min_filter)};
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const VkSamplerMipmapMode mipmap_mode{MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter)};
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const bool has_linear_filtering{mag_filter == VK_FILTER_LINEAR ||
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min_filter == VK_FILTER_LINEAR ||
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mipmap_mode == VK_SAMPLER_MIPMAP_MODE_LINEAR};
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const auto create_sampler = [&](const f32 anisotropy, bool force_nearest) {
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return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
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.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
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.magFilter = force_nearest ? VK_FILTER_NEAREST : mag_filter,
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.minFilter = force_nearest ? VK_FILTER_NEAREST : min_filter,
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.mipmapMode = force_nearest ? VK_SAMPLER_MIPMAP_MODE_NEAREST : mipmap_mode,
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.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
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.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
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.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
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.mipLodBias = tsc.LodBias(),
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.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = anisotropy,
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.anisotropyEnable =
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static_cast<VkBool32>(!force_nearest && anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = force_nearest ? 1.0f : anisotropy,
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.compareEnable = tsc.depth_compare_enabled,
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.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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@@ -2350,11 +2358,18 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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});
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};
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sampler = create_sampler(max_anisotropy);
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sampler = create_sampler(max_anisotropy, false);
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const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default);
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sampler_default_anisotropy = create_sampler(max_anisotropy_default, false);
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}
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if (has_linear_filtering) {
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// Integer-format image views can never be linearly filtered
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// (VUID-vkCmdDraw*-magFilter-04553); this sampler is cached purely from the guest's TSC,
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// decoupled from whichever ImageView it ends up paired with, so build a nearest-forced
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// fallback here for callers to swap to when the paired view turns out to be integer.
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sampler_nearest = create_sampler(1.0f, true);
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}
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}
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@@ -406,9 +406,18 @@ public:
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return static_cast<bool>(sampler_default_anisotropy);
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}
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[[nodiscard]] VkSampler HandleWithNearestFilter() const noexcept {
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return *sampler_nearest;
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}
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[[nodiscard]] bool HasLinearFiltering() const noexcept {
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return static_cast<bool>(sampler_nearest);
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}
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private:
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vk::Sampler sampler;
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vk::Sampler sampler_default_anisotropy;
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vk::Sampler sampler_nearest;
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};
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struct TextureCacheParams {
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