[kernel, service] Return ResultSessionClosed when a session is closed (#4318)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

I tried to run a homebrew game which tried to reply to a closed service. nnSdk expected ResultSessionClosed, we replied with ResultSuccess which mostly works but some have stricter handling and would terminate with abort.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4318
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
Maufeat
2026-08-30 08:00:18 +02:00
committed by crueter
parent ccf3de02cf
commit 28ab4a1a01
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -393,7 +393,7 @@ Result ServerManager::CompleteSyncRequest(Session* session) {
}
// Send the reply.
res = server_session->SendReplyHLE(m_system.Kernel());
res = server_session->SendReplyHLE(m_system.Kernel(), service_res == IPC::ResultSessionClosed);
// If the session has been closed, we're done.
if (res == Kernel::ResultSessionClosed || service_res == IPC::ResultSessionClosed) {