[common] merge RenderBackend and ShaderBackend options (#3313)

first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-01-18 12:33:00 +01:00
committed by crueter
parent ed0276582e
commit 291b5febec
45 changed files with 133 additions and 351 deletions
@@ -85,9 +85,6 @@
<string name="debug_knobs_description">À usage de développement uniquement.</string>
<string name="debug_knobs_hint">0 à 65535</string>
<!-- Shader Backend -->
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Émulation NVDEC</string>
<string name="nvdec_emulation_description">Sélectionnez la manière dont le décodage vidéo (NVDEC) est géré pendant les cinématiques et les intros.</string>
@@ -412,8 +409,6 @@
<!-- Graphics settings strings -->
<string name="renderer_resolution">Résolution (Mode Portable/Mode TV)</string>
<string name="renderer_vsync">Mode VSync</string>
<string name="shader_backend">Backend shader</string>
<string name="shader_backend_description">Méthode de compilation</string>
<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
<string name="fsr_sharpness">Netteté FSR</string>
<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>