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[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -85,9 +85,6 @@
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<string name="debug_knobs_description">À usage de développement uniquement.</string>
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<string name="debug_knobs_hint">0 à 65535</string>
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<!-- Shader Backend -->
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Émulation NVDEC</string>
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<string name="nvdec_emulation_description">Sélectionnez la manière dont le décodage vidéo (NVDEC) est géré pendant les cinématiques et les intros.</string>
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@@ -412,8 +409,6 @@
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<!-- Graphics settings strings -->
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<string name="renderer_resolution">Résolution (Mode Portable/Mode TV)</string>
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<string name="renderer_vsync">Mode VSync</string>
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<string name="shader_backend">Backend shader</string>
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<string name="shader_backend_description">Méthode de compilation</string>
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<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
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<string name="fsr_sharpness">Netteté FSR</string>
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<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
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