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[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -81,9 +81,7 @@
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<string name="cpuopt_unsafe_host_mmu">Aktifkan Emulasi MMU Host</string>
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<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
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<!-- Shader Backend -->
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulasi NVDEC</string>
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<string name="nvdec_emulation_description">Pilih cara decoding video (NVDEC) ditangani selama cutscene dan intro.</string>
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@@ -390,8 +388,6 @@
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<!-- Graphics settings strings -->
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<string name="renderer_resolution">Resolusi (Handheld/Docked)</string>
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<string name="renderer_vsync">Mode Sinkronisasi Vertikal</string>
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<string name="shader_backend">Backend Shader</string>
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<string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string>
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<string name="renderer_scaling_filter">Filter penyesuaian jendela</string>
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<string name="fsr_sharpness">Ketajaman FSR</string>
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<string name="fsr_sharpness_description">Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
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