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[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -81,9 +81,7 @@
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<string name="cpuopt_unsafe_host_mmu">Abilita l\'emulazione della MMU nell\'host</string>
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<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
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<!-- Shader Backend -->
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulazione NVDEC</string>
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<string name="nvdec_emulation_description">Scegli come gestire la decodifica video</string>
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@@ -399,8 +397,6 @@
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<!-- Graphics settings strings -->
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<string name="renderer_resolution">Risoluzione (Portatile/Docked)</string>
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<string name="renderer_vsync">Modalità VSync</string>
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<string name="shader_backend">Backend shader</string>
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<string name="shader_backend_description">Scegli come compilare gli shader</string>
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<string name="renderer_scaling_filter">Filtro adattivo della finestra </string>
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<string name="fsr_sharpness">Nitidezza FSR</string>
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<string name="fsr_sharpness_description">Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR</string>
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