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[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -63,9 +63,7 @@
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<string name="cpuopt_unsafe_host_mmu">Aktiver verts-MMU-emulering</string>
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<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
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<!-- Shader Backend -->
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC-emulering</string>
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<string name="nvdec_emulation_description">Velg hvordan videodekoding håndteres</string>
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@@ -339,8 +337,6 @@
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<!-- Graphics settings strings -->
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<string name="renderer_resolution">Oppløsning (håndholdt/dokket)</string>
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<string name="renderer_vsync">VSync-modus</string>
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<string name="shader_backend">Shader-backend</string>
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<string name="shader_backend_description">Velg hvordan shadere kompileres</string>
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<string name="renderer_scaling_filter">Filter for vindustilpasning</string>
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<string name="fsr_sharpness">FSR-skarphet</string>
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<string name="fsr_sharpness_description">Bestemmer bildekvalitet med FSR</string>
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