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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-19 14:36:15 +00:00
[TEST] MSAA depth stencil discard again
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@@ -175,8 +175,11 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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const VkAttachmentLoadOp depth_load_op = key.depth_stencil_clear
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? VK_ATTACHMENT_LOAD_OP_CLEAR
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: VK_ATTACHMENT_LOAD_OP_LOAD;
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const VkAttachmentStoreOp depth_store_op = key.depth_stencil_discard
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? VK_ATTACHMENT_STORE_OP_DONT_CARE
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: VK_ATTACHMENT_STORE_OP_STORE;
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descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples,
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depth_load_op, VK_ATTACHMENT_STORE_OP_STORE));
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depth_load_op, depth_store_op));
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}
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std::array<VkAttachmentReference, 8> resolve_references{};
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const bool do_resolve_color =
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@@ -26,6 +26,7 @@ struct RenderPassKey {
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u32 color_clear_mask;
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bool depth_stencil_clear;
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u32 color_discard_mask;
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bool depth_stencil_discard;
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};
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} // namespace Vulkan
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@@ -49,7 +50,8 @@ struct hash<Vulkan::RenderPassKey> {
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(static_cast<u64>(key.color_discard_mask) << 24) |
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(static_cast<u64>(key.resolve_color) << 32) |
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(static_cast<u64>(key.depth_stencil_clear) << 33) |
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(static_cast<u64>(key.resolve_depth_stencil) << 34);
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(static_cast<u64>(key.resolve_depth_stencil) << 34) |
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(static_cast<u64>(key.depth_stencil_discard) << 35);
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size_t seed = 0;
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Common::HashCombine(seed, formats);
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Common::HashCombine(seed, state);
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@@ -155,8 +155,10 @@ void Scheduler::RealizeDeferredClear() {
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}
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const u32 color_discard_mask =
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dc.framebuffer->DiscardsMsaaColor() ? dc.color_clear_mask : 0u;
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const bool depth_stencil_discard =
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dc.depth_stencil && dc.framebuffer->DiscardsMsaaDepthStencil();
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const VkRenderPass renderpass = dc.framebuffer->RenderPassVariant(
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dc.color_clear_mask, dc.depth_stencil, color_discard_mask);
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dc.color_clear_mask, dc.depth_stencil, color_discard_mask, depth_stencil_discard);
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EndRenderPass();
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BeginRenderPassImpl(dc.framebuffer, renderpass, clear_values.data(), count);
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}
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@@ -55,6 +55,7 @@ using VideoCore::Surface::SurfaceType;
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namespace {
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constexpr bool ENABLE_MSAA_RESOLVE_CONSUME = true;
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constexpr bool ENABLE_MSAA_COLOR_DISCARD = true;
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constexpr bool ENABLE_MSAA_DEPTH_STENCIL_DISCARD = true;
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[[nodiscard]] constexpr bool NeedsExplicitBorderColorFormat(VkFormat format) {
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switch (format) {
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@@ -3000,6 +3001,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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discard_msaa_color =
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ENABLE_MSAA_RESOLVE_CONSUME && ENABLE_MSAA_COLOR_DISCARD && do_resolve_color;
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discard_msaa_depth_stencil = ENABLE_MSAA_RESOLVE_CONSUME &&
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ENABLE_MSAA_DEPTH_STENCIL_DISCARD && do_resolve_depth_stencil;
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renderpass = runtime.render_pass_cache.Get(renderpass_key);
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render_pass_key = renderpass_key;
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@@ -3089,13 +3092,16 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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}
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VkRenderPass Framebuffer::RenderPassVariant(u32 color_clear_mask, bool depth_stencil_clear,
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u32 color_discard_mask) const {
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if (color_clear_mask == 0 && !depth_stencil_clear && color_discard_mask == 0) {
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u32 color_discard_mask,
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bool depth_stencil_discard) const {
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if (color_clear_mask == 0 && !depth_stencil_clear && color_discard_mask == 0 &&
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!depth_stencil_discard) {
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return renderpass;
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}
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static_assert(NUM_RT <= 8);
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const u32 variant_key = color_clear_mask | (color_discard_mask << 8) |
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(static_cast<u32>(depth_stencil_clear) << 16);
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(static_cast<u32>(depth_stencil_clear) << 16) |
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(static_cast<u32>(depth_stencil_discard) << 17);
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for (u32 index = 0; index < num_memoized_variants; ++index) {
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if (variant_keys[index] == variant_key) {
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return variant_render_passes[index];
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@@ -3105,6 +3111,7 @@ VkRenderPass Framebuffer::RenderPassVariant(u32 color_clear_mask, bool depth_ste
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key.color_clear_mask = color_clear_mask;
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key.depth_stencil_clear = depth_stencil_clear;
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key.color_discard_mask = color_discard_mask;
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key.depth_stencil_discard = depth_stencil_discard;
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const VkRenderPass variant = render_pass_cache->Get(key);
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if (num_memoized_variants < variant_keys.size()) {
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variant_keys[num_memoized_variants] = variant_key;
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@@ -196,7 +196,8 @@ public:
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}
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[[nodiscard]] VkRenderPass RenderPassVariant(u32 color_clear_mask, bool depth_stencil_clear,
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u32 color_discard_mask) const;
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u32 color_discard_mask,
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bool depth_stencil_discard) const;
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[[nodiscard]] VkExtent2D RenderArea() const noexcept {
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return render_area;
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@@ -250,6 +251,10 @@ public:
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return discard_msaa_color;
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}
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[[nodiscard]] bool DiscardsMsaaDepthStencil() const noexcept {
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return discard_msaa_depth_stencil;
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}
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private:
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static constexpr size_t NUM_MEMOIZED_RENDER_PASS_VARIANTS = 8;
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@@ -270,6 +275,7 @@ private:
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RenderPassKey render_pass_key{};
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RenderPassCache* render_pass_cache{nullptr};
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bool discard_msaa_color{};
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bool discard_msaa_depth_stencil{};
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mutable std::array<u32, NUM_MEMOIZED_RENDER_PASS_VARIANTS> variant_keys{};
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mutable std::array<VkRenderPass, NUM_MEMOIZED_RENDER_PASS_VARIANTS> variant_render_passes{};
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mutable u32 num_memoized_variants{};
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