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frontend: sdl2: emu_window: Implement separate presentation thread.
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@@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
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SDL_Quit();
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}
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void EmuWindow_SDL2_Hide::SwapBuffers() {
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SDL_GL_SwapWindow(render_window);
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}
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void EmuWindow_SDL2_Hide::PollEvents() {}
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void EmuWindow_SDL2_Hide::MakeCurrent() {
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