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add game override support with a .ini file
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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@@ -55,6 +55,8 @@ struct EnvironmentInfo {
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EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer);
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void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer);
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void LoadEarlyOverrides(std::uint64_t program_id, const std::string& gpu_vendor, bool enabled = true);
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void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer, bool enabled = true);
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} // namespace Core::GameSettings
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