video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash
2020-12-04 14:39:12 -05:00
parent 70812df905
commit 2f181b6a90
42 changed files with 219 additions and 206 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch final : public Tegra::GPU {
public:
explicit GPUAsynch(Core::System& system, bool use_nvdec);
explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
~GPUAsynch() override;
void Start() override;