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Fix NSO loading
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -90,11 +93,9 @@ public:
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}
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static std::optional<VAddr> LoadModule(Kernel::KProcess& process, Core::System& system,
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const FileSys::VfsFile& nso_file, VAddr load_base,
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bool should_pass_arguments, bool load_into_process,
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std::optional<FileSys::PatchManager> pm = {},
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std::vector<Core::NCE::Patcher>* patches = nullptr,
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s32 patch_index = -1);
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const FileSys::VfsFile& nso_file, FileSys::VirtualFile npdm_file, const VAddr load_base,
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const bool should_pass_arguments, const bool load_into_process, VAddr* out_load_base,
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std::optional<FileSys::PatchManager> pm = {}, std::vector<Core::NCE::Patcher>* patches = nullptr, s32 patch_index = -1);
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LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
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